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What did you do during TSR's dark days of '97
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<blockquote data-quote="Orius" data-source="post: 1312405" data-attributes="member: 8863"><p>Yeah, I remember thinking roughly the same thing. I was waiting for a couple of new products, especially the various volumes of the <em>Wizard's Spell Compendium</em>. But they didn't come out. They didn't show up at any of the local bookstores that sold D&D stuff, and I kept asking the owner of a local comic shop who would put game products on special order, but he kept saying they were unavailable. Then in the summer, I read about WotC's buyout. </p><p> </p><p>Now, I didn't know anything about the state of the industry at that point. I didn't have Internet access back then either, so I didn't read anything about the tactics of They $ue Regularly. And yeah, it was sort of a fear that CCGs were destroying the RPG industry, when in fact the real problem was fragmentation of the RPG market. What the CCGs <em>did</em> do, in retrospect, was kill off the weaker companies, and it would seem the stronger ones survived. As for the CCGs, they were fragmented too, maybe even worse than RPGs, and a lot of them died afterwards. </p><p></p><p>But now I know better. T$R got itself into its own mess by fragmenting the market. And while WW managed to prosper with the goth subculture for example, a lot of companies tanked. Computer and console games probably played their part as well, and most RPG publishers didn't cope very well with that either. I thought that WotC would destroy D&D, because after all they started the whole CCG fad. </p><p></p><p> But now, I'm glad they did it. The products released after the WotC showed a marked improvement. The d20 concept has really breathed new life into the industry; instead of trying to compete with the juggernaut that is D&D, small companies can now publish stuff compatible with it and prosper if they have a good idea. WotC isn't saturating the market, instead D&D releases are once again anticipated like they were long ago (or so I understand).</p></blockquote><p></p>
[QUOTE="Orius, post: 1312405, member: 8863"] Yeah, I remember thinking roughly the same thing. I was waiting for a couple of new products, especially the various volumes of the [i]Wizard's Spell Compendium[/i]. But they didn't come out. They didn't show up at any of the local bookstores that sold D&D stuff, and I kept asking the owner of a local comic shop who would put game products on special order, but he kept saying they were unavailable. Then in the summer, I read about WotC's buyout. Now, I didn't know anything about the state of the industry at that point. I didn't have Internet access back then either, so I didn't read anything about the tactics of They $ue Regularly. And yeah, it was sort of a fear that CCGs were destroying the RPG industry, when in fact the real problem was fragmentation of the RPG market. What the CCGs [i]did[/i] do, in retrospect, was kill off the weaker companies, and it would seem the stronger ones survived. As for the CCGs, they were fragmented too, maybe even worse than RPGs, and a lot of them died afterwards. But now I know better. T$R got itself into its own mess by fragmenting the market. And while WW managed to prosper with the goth subculture for example, a lot of companies tanked. Computer and console games probably played their part as well, and most RPG publishers didn't cope very well with that either. I thought that WotC would destroy D&D, because after all they started the whole CCG fad. But now, I'm glad they did it. The products released after the WotC showed a marked improvement. The d20 concept has really breathed new life into the industry; instead of trying to compete with the juggernaut that is D&D, small companies can now publish stuff compatible with it and prosper if they have a good idea. WotC isn't saturating the market, instead D&D releases are once again anticipated like they were long ago (or so I understand). [/QUOTE]
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