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What did you do during TSR's dark days of '97
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<blockquote data-quote="Desdichado" data-source="post: 1312496" data-attributes="member: 2205"><p>My first few games were Basic, but 1e was out at the time, and we fairly quickly moved up to that. My frustration with the system was gradual -- I loved the concept of fantasy roleplaying as an avenue to explore fantasy stories without simply reading them, and it was certainly easier than writing them, and had some other, interesting attributes to boot, which is of course what we all know and love about RPGs.</p><p></p><p>However, since I came from a fantasy novel and story tradition, and that's always been what I want FRPGs to emulate, I became disillusioned with the implied setting of D&D and the assumptions inherent in that game, to the point that I lost interest in it before 2e was even released.</p><p></p><p>3e corrected many of those problems by making the game not only much more playable, but much more flexible. However, to be honest with you, many of the same things that I initially didn't like about D&D still remain. At the moment, I consider myself a d20 player rather than a D&D player, to be completely honest. I've used all kinds of houserules, 3rd party rules, etc. to the point where the classes, magic system, XP system, advancement, etc. all diverge from D&D standard in one way or another.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1312496, member: 2205"] My first few games were Basic, but 1e was out at the time, and we fairly quickly moved up to that. My frustration with the system was gradual -- I loved the concept of fantasy roleplaying as an avenue to explore fantasy stories without simply reading them, and it was certainly easier than writing them, and had some other, interesting attributes to boot, which is of course what we all know and love about RPGs. However, since I came from a fantasy novel and story tradition, and that's always been what I want FRPGs to emulate, I became disillusioned with the implied setting of D&D and the assumptions inherent in that game, to the point that I lost interest in it before 2e was even released. 3e corrected many of those problems by making the game not only much more playable, but much more flexible. However, to be honest with you, many of the same things that I initially didn't like about D&D still remain. At the moment, I consider myself a d20 player rather than a D&D player, to be completely honest. I've used all kinds of houserules, 3rd party rules, etc. to the point where the classes, magic system, XP system, advancement, etc. all diverge from D&D standard in one way or another. [/QUOTE]
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