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What did you do during TSR's dark days of '97
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<blockquote data-quote="Orius" data-source="post: 1315352" data-attributes="member: 8863"><p>Star Wars, along with Middle Earth: The Wizards were my cardboard crack addictions. Decipher's biggest problem IMO is that they focused too much on Collectible to the detriment of Game. They wanted to create super duper powerful rare cards that would be like their equivalents of a Black Lotus -- very hard to find cards that were ultimately overrated. The original Star Wars release was stupid in that the starter decks were completely randomized, yet the game was supposed to be played with two seperate decks. That was later fixed, I started out with a starter game that had two preconstructed decks, one Light Side, on Dark, and that formed the backbone of my collection. And later, the Special Edition set had seperate Light/Dark decks.</p><p></p><p>I think it was shame that ICE went broke, because they took one of the best games in the market when they went under. MEtW was pretty complex, and had a lot of non-canonical stuff ICE made up, but it was still a pretty cool game. However, some of their card sets were ridiculously large.</p><p></p><p> I was into Decipher's Star Trek game as well, but in the early days it was even wore than Star Wars. I gave up on that game after a whle, because it sucked horribly. I heard the game later improved, but by that time, I'd weaned myself of the nasty CCG habit.</p></blockquote><p></p>
[QUOTE="Orius, post: 1315352, member: 8863"] Star Wars, along with Middle Earth: The Wizards were my cardboard crack addictions. Decipher's biggest problem IMO is that they focused too much on Collectible to the detriment of Game. They wanted to create super duper powerful rare cards that would be like their equivalents of a Black Lotus -- very hard to find cards that were ultimately overrated. The original Star Wars release was stupid in that the starter decks were completely randomized, yet the game was supposed to be played with two seperate decks. That was later fixed, I started out with a starter game that had two preconstructed decks, one Light Side, on Dark, and that formed the backbone of my collection. And later, the Special Edition set had seperate Light/Dark decks. I think it was shame that ICE went broke, because they took one of the best games in the market when they went under. MEtW was pretty complex, and had a lot of non-canonical stuff ICE made up, but it was still a pretty cool game. However, some of their card sets were ridiculously large. I was into Decipher's Star Trek game as well, but in the early days it was even wore than Star Wars. I gave up on that game after a whle, because it sucked horribly. I heard the game later improved, but by that time, I'd weaned myself of the nasty CCG habit. [/QUOTE]
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