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What did you do during TSR's dark days of '97
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<blockquote data-quote="D-MAD" data-source="post: 1319678" data-attributes="member: 16247"><p>I don't know if getting more tight with rpgs in the end can be seen as a natural reaction to the dark days of '97.</p><p></p><p>The days of '97 had a serious impact in Greece, where at the time 95% of the market was D&D (actually the only serious presence of other products on the shelves was Chaosium's Call of Cthulhu and White Wolf's World of Darkness.</p><p>The dire condition of TSR which was the staple of our everyday rpg diet, meant that we as role players suffered as well. And the hobby stores in Greece suffered as well and were threatened with extinction because D&D was the main product - ensuring that rent was paid <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p></p><p>At that time I have been playing for six years role playing games and the whole condition unfolded as a way of me getting a different perspective of the hobby (a more active one) not only playing with my group but getting to know the local rpg community as well and searching for something more from my hobby.</p><p></p><p>So the dark days of '97 became the starting point of me publishing a Greek fanzine for role playing games. In that way I found a medium to channel my creativity and get acquainted with organized attempts in my local environment, in that way getting more out my favourite hobby.</p><p></p><p>I also noted the same attitude in many persons of the Greek rpg community. I believe it is not a random fact that both the rpg unions active in Greece now, set out to rent a place and establish themselves in that period.</p><p></p><p>Seeing this period after some years it seems that reaching the bottom was exactly what might be needed. One could say that from the late 1994 up to 1997 there was a product and design stagnation , i.e with Greyhawk falling to oblivion by its official distributor... and that spillt over to the rpg community (at least the local Greek one from what I can tell). And the actual threat of total extinction of the hobby (because it was perceived in this kind of extreme way in Greece because of the special conditions) was the only thing that could reverse the gradual decline in the rpg hobby at the time.</p></blockquote><p></p>
[QUOTE="D-MAD, post: 1319678, member: 16247"] I don't know if getting more tight with rpgs in the end can be seen as a natural reaction to the dark days of '97. The days of '97 had a serious impact in Greece, where at the time 95% of the market was D&D (actually the only serious presence of other products on the shelves was Chaosium's Call of Cthulhu and White Wolf's World of Darkness. The dire condition of TSR which was the staple of our everyday rpg diet, meant that we as role players suffered as well. And the hobby stores in Greece suffered as well and were threatened with extinction because D&D was the main product - ensuring that rent was paid ;) . At that time I have been playing for six years role playing games and the whole condition unfolded as a way of me getting a different perspective of the hobby (a more active one) not only playing with my group but getting to know the local rpg community as well and searching for something more from my hobby. So the dark days of '97 became the starting point of me publishing a Greek fanzine for role playing games. In that way I found a medium to channel my creativity and get acquainted with organized attempts in my local environment, in that way getting more out my favourite hobby. I also noted the same attitude in many persons of the Greek rpg community. I believe it is not a random fact that both the rpg unions active in Greece now, set out to rent a place and establish themselves in that period. Seeing this period after some years it seems that reaching the bottom was exactly what might be needed. One could say that from the late 1994 up to 1997 there was a product and design stagnation , i.e with Greyhawk falling to oblivion by its official distributor... and that spillt over to the rpg community (at least the local Greek one from what I can tell). And the actual threat of total extinction of the hobby (because it was perceived in this kind of extreme way in Greece because of the special conditions) was the only thing that could reverse the gradual decline in the rpg hobby at the time. [/QUOTE]
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