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What did you like about Warhammer Fantasy?
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<blockquote data-quote="Voadam" data-source="post: 450086" data-attributes="member: 2209"><p><strong>Re: Re: Re: World of Warhammer Encyclopedia</strong></p><p></p><p></p><p></p><p>You could build a very fun campaign using the encyclopedia as the background world. I wouldn't even worry about getting the exact WFRP class and magic specifics feel right.</p><p></p><p>These are fairly different from d20, if you want their feel you will need the WFRP to get a sense of them before adapting. The classes have weak basic ones and then later pseudo prestige class advanced classes that are much more powerful. For instance you can start as a rat catcher where your big ability is a better resistance to disease. You can start as a beggar, a tax collector, a runaway farm boy or fisherman's son etc. The advanced classes are things like slaver, knight templar, duelist, judicial champion, and the coolest of them all, the witch hunter. Magic you can start off as a scholar and then progress to learn cantrip magic and then move on to either battle magic (think evocations) demonology, necromancy, illusions or elementalism. It takes a while before you even have one combat spell. Necromancy and demonolgy have serious negative costs for the practitioner.</p><p></p><p>The encyclopedia was in Borders and Barnes and Nobles the last time I was in those stores so I'd recommed flipping through it. I think I saw it in either the rpg sections or the big book fantasy/sci-fi section.</p></blockquote><p></p>
[QUOTE="Voadam, post: 450086, member: 2209"] [b]Re: Re: Re: World of Warhammer Encyclopedia[/b] You could build a very fun campaign using the encyclopedia as the background world. I wouldn't even worry about getting the exact WFRP class and magic specifics feel right. These are fairly different from d20, if you want their feel you will need the WFRP to get a sense of them before adapting. The classes have weak basic ones and then later pseudo prestige class advanced classes that are much more powerful. For instance you can start as a rat catcher where your big ability is a better resistance to disease. You can start as a beggar, a tax collector, a runaway farm boy or fisherman's son etc. The advanced classes are things like slaver, knight templar, duelist, judicial champion, and the coolest of them all, the witch hunter. Magic you can start off as a scholar and then progress to learn cantrip magic and then move on to either battle magic (think evocations) demonology, necromancy, illusions or elementalism. It takes a while before you even have one combat spell. Necromancy and demonolgy have serious negative costs for the practitioner. The encyclopedia was in Borders and Barnes and Nobles the last time I was in those stores so I'd recommed flipping through it. I think I saw it in either the rpg sections or the big book fantasy/sci-fi section. [/QUOTE]
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