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What did you never like in 3e?
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<blockquote data-quote="Greg K" data-source="post: 4566043" data-attributes="member: 5038"><p>These are off the top of my head and some of these are carryovers from previous editions. Many are minor and are solved with some houserules, but I still dislike them.</p><p>1. Too many absolutes</p><p>- Automatic class or racial immunities (excluding things like not needing to breath or eat for being a construct). </p><p>- low level spells that are automatically successful and, therefore, step on other classes</p><p>- some skills preventing characters from attempting certain actions if untrained. In some cases, it is warranted (you can't speak a language that you don't know), but in other cases the difficulty should be increased due to lack of training rather than outright preventing an attempt.</p><p>2. The default speed of leveling </p><p>3. Using XP Costs to balance magic item creation</p><p>4. Using XP Costs to balance casting certain spells</p><p>5. Level Drain</p><p>6. High level play (above 12th level)</p><p>7. Christmas Tree Syndrome</p><p>8. Multiclassing</p><p>- automatically learning all armor and weapons provided by the new class. reduces the importance of choosing a martial class at first level and provides a way to avoid using acquring new armor and weapons via feats. </p><p>- granting good saves: allows characters to avoid taking the save feats.</p><p>- stacking good save bonuses. Inflates save bonuses</p><p>9. Prestige Classes: In most cases, I think they that they would have been done better by using customizing a character (from the PHB)/UA style class variants or 3.0 Apprentice level multiclassing. (Thankfully, PrCs were optional)</p><p>10. Too few skill points for several classes</p><p>11. Lack of Action Point/Hero Point mechanic</p><p>12. Non biological aspects as part of the racial write-up. What if you want a dwarf or elf that grew up among humans or a human that grew up among dwarves or elves.</p><p>13. Lack of a Warrior Mage class</p><p>14. Barbarian by default as a Wilderness Rager</p><p>15. Bard as a jack of all trades</p><p>16. Clerics not required to have a deity and boosted in power to encourage people to play</p><p>17. Monk: After 5th level, I am not a fan of the class abilities. I would have preferred more customization by choice similar to a fighter</p><p>18. Turn Undead, Rage, and Sneak Attack requring one to be a member of a particular class to acquire. </p><p>19. The Domain system: I prefer 2e spheres</p><p>20. Specialist Wizards: Better treatments were introduced in later 2e supplements (Unearthed Arcana got it right, imo)</p><p>21. Equipment</p><p>- Missing many types of armor and weapons from previous editions</p><p>- Sunrods, Tanglefoot bags, etc as part of core</p><p>- Spiked Chains, etc as part of core</p><p>22. Turning Mechanics</p><p>23. Combat</p><p>- No defense bonus outside of fighting defensively or using combat expertise</p><p>- Negative Hit points</p><p>- Crit Rules: It was ok and, imo, better than 4e. However, I prefer the method from 2e: Combat and Tactics where confirmation was built into the roll</p><p>24. Ability drain: should have just added penalties rather than altering the score itself</p><p>25. The majority of WOTC supplements</p></blockquote><p></p>
[QUOTE="Greg K, post: 4566043, member: 5038"] These are off the top of my head and some of these are carryovers from previous editions. Many are minor and are solved with some houserules, but I still dislike them. 1. Too many absolutes - Automatic class or racial immunities (excluding things like not needing to breath or eat for being a construct). - low level spells that are automatically successful and, therefore, step on other classes - some skills preventing characters from attempting certain actions if untrained. In some cases, it is warranted (you can't speak a language that you don't know), but in other cases the difficulty should be increased due to lack of training rather than outright preventing an attempt. 2. The default speed of leveling 3. Using XP Costs to balance magic item creation 4. Using XP Costs to balance casting certain spells 5. Level Drain 6. High level play (above 12th level) 7. Christmas Tree Syndrome 8. Multiclassing - automatically learning all armor and weapons provided by the new class. reduces the importance of choosing a martial class at first level and provides a way to avoid using acquring new armor and weapons via feats. - granting good saves: allows characters to avoid taking the save feats. - stacking good save bonuses. Inflates save bonuses 9. Prestige Classes: In most cases, I think they that they would have been done better by using customizing a character (from the PHB)/UA style class variants or 3.0 Apprentice level multiclassing. (Thankfully, PrCs were optional) 10. Too few skill points for several classes 11. Lack of Action Point/Hero Point mechanic 12. Non biological aspects as part of the racial write-up. What if you want a dwarf or elf that grew up among humans or a human that grew up among dwarves or elves. 13. Lack of a Warrior Mage class 14. Barbarian by default as a Wilderness Rager 15. Bard as a jack of all trades 16. Clerics not required to have a deity and boosted in power to encourage people to play 17. Monk: After 5th level, I am not a fan of the class abilities. I would have preferred more customization by choice similar to a fighter 18. Turn Undead, Rage, and Sneak Attack requring one to be a member of a particular class to acquire. 19. The Domain system: I prefer 2e spheres 20. Specialist Wizards: Better treatments were introduced in later 2e supplements (Unearthed Arcana got it right, imo) 21. Equipment - Missing many types of armor and weapons from previous editions - Sunrods, Tanglefoot bags, etc as part of core - Spiked Chains, etc as part of core 22. Turning Mechanics 23. Combat - No defense bonus outside of fighting defensively or using combat expertise - Negative Hit points - Crit Rules: It was ok and, imo, better than 4e. However, I prefer the method from 2e: Combat and Tactics where confirmation was built into the roll 24. Ability drain: should have just added penalties rather than altering the score itself 25. The majority of WOTC supplements [/QUOTE]
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