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What did you never like in 3e?
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<blockquote data-quote="Shroomy" data-source="post: 4566102" data-attributes="member: 32739"><p>Here's my top 10 list, in no particular order:</p><p></p><p>1. Multi-classing, especially for casters.</p><p>2. The CR system - I don't understand why the 3.x developers decided to base the CR system (which is good in theory) on a 4 against 1 match up.</p><p>3. ECL/LA - behold my mighty character, just don't let me get hit by a level appropriate foe.</p><p>4. Favored classes, especially in relation to multi-classed characters (the XP penalty, blargh).</p><p> 4a. Racial ability score penalties as a disincentive to class choice.</p><p>5. Cascading changes due to round by round ability score fluctuations</p><p>6. Feats included for "system mastery"</p><p>7. Equipping NPCs with level appropriate gear and its impacts on PC wealth by level.</p><p>8. Magic Item creation rules (not the feat-based, PC rules, but the rules for creating new ones in the DMG).</p><p>9. NPC character level = NPC CR</p><p>10. The skill system is too fiddly for my tastes, especially for monsters.</p></blockquote><p></p>
[QUOTE="Shroomy, post: 4566102, member: 32739"] Here's my top 10 list, in no particular order: 1. Multi-classing, especially for casters. 2. The CR system - I don't understand why the 3.x developers decided to base the CR system (which is good in theory) on a 4 against 1 match up. 3. ECL/LA - behold my mighty character, just don't let me get hit by a level appropriate foe. 4. Favored classes, especially in relation to multi-classed characters (the XP penalty, blargh). 4a. Racial ability score penalties as a disincentive to class choice. 5. Cascading changes due to round by round ability score fluctuations 6. Feats included for "system mastery" 7. Equipping NPCs with level appropriate gear and its impacts on PC wealth by level. 8. Magic Item creation rules (not the feat-based, PC rules, but the rules for creating new ones in the DMG). 9. NPC character level = NPC CR 10. The skill system is too fiddly for my tastes, especially for monsters. [/QUOTE]
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