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What did you never like in 3e?
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<blockquote data-quote="delericho" data-source="post: 4567007" data-attributes="member: 22424"><p>While there were a significant number of weaknesses in 3e that became apparent with time, there were only a few that struck me immediately and remained on my list of hates:</p><p></p><p>- Favoured classes, and the multi-classing 'tax'. I understand why they were there, but I never liked them</p><p></p><p>- Paladin and Monk multiclass restrictions</p><p></p><p>- Prestige Classes. I never cared for the concept, and disliked the implementation in D&D. I saw these used really well in the Star Wars RPG, but never in D&D. There were too many, and they were either too general or designed to fill too broad a niche.</p><p></p><p>- Random hit points per level. I haven't liked these for a long time, but especially in 3e where I <em>never</em> managed to roll higher than a 1. (Fortunately, I didn't play very often, and could usually talk my DM into using fixed hit points per level)</p><p></p><p>- Bard alignment restrictions. Monks and Barbarians too, but to a lesser extent.</p><p></p><p>- The Ranger class. The 3.5e revision helped a great deal with this, but in 3.0 it was lame.</p><p></p><p>With the 3.5e revision, we can add:</p><p></p><p>- Weapon Familiarity. Suddenly, instead of having a trade-off in capabilities leading to a choice for weapon to use, Dwarven Fighters had a clear favourite.</p><p></p><p>- Weapon sizes. Nice concept, but an awkward execution that added little to the game beyond complexity.</p></blockquote><p></p>
[QUOTE="delericho, post: 4567007, member: 22424"] While there were a significant number of weaknesses in 3e that became apparent with time, there were only a few that struck me immediately and remained on my list of hates: - Favoured classes, and the multi-classing 'tax'. I understand why they were there, but I never liked them - Paladin and Monk multiclass restrictions - Prestige Classes. I never cared for the concept, and disliked the implementation in D&D. I saw these used really well in the Star Wars RPG, but never in D&D. There were too many, and they were either too general or designed to fill too broad a niche. - Random hit points per level. I haven't liked these for a long time, but especially in 3e where I [I]never[/I] managed to roll higher than a 1. (Fortunately, I didn't play very often, and could usually talk my DM into using fixed hit points per level) - Bard alignment restrictions. Monks and Barbarians too, but to a lesser extent. - The Ranger class. The 3.5e revision helped a great deal with this, but in 3.0 it was lame. With the 3.5e revision, we can add: - Weapon Familiarity. Suddenly, instead of having a trade-off in capabilities leading to a choice for weapon to use, Dwarven Fighters had a clear favourite. - Weapon sizes. Nice concept, but an awkward execution that added little to the game beyond complexity. [/QUOTE]
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