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What did you never like in 3e?
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<blockquote data-quote="Ahnehnois" data-source="post: 4567663" data-attributes="member: 17106"><p>A few random things:</p><p></p><p>*<strong>Magic Item Dependence </strong>(I hate having to assume a +x resistance/deflection/etc. bonus for every character)</p><p></p><p>*<strong>Casters have too many options</strong> (esp. wizards, who in theory can learn every spell that exists w/ enough time and money)</p><p></p><p>*<strong>Non-Casters have too few options</strong> (mostly talking core of course).</p><p></p><p>*<strong>Ability Scores aren't equally useful</strong> (Dex vs. Cha, who wins?)</p><p></p><p>*<strong>Defense doesn't progress with level</strong> (which leads to magic item dependence)</p><p></p><p>*<strong>Spellcasters don't get fatigued</strong> a fatigue-based magic system is my dream for D&D</p><p></p><p>*<strong>Skills made irrelevant by spells</strong> (Not just climb/jump/etc., but really almost all of them)</p><p></p><p>*<strong>Easy Resurrection</strong></p><p></p><p>*<strong>Dead Levels</strong> (more of a problem than dead characters; see above)</p><p></p><p>*<strong>No Called Shots</strong> this would fix a lot of the problems of magic vs. non-magic characters</p><p></p><p>*<strong>Hit Points</strong> no loss of function with damage, easy and quick healing even without magic, and a very small range between unconsciousness and death</p><p></p><p>*<strong>Psionics</strong> where to begin? way too similar to magic, not balanced, and just the wrong aesthetic (more mystique, less ectoplasm)</p><p></p><p>*<strong>Half-Races</strong> they suck</p><p></p><p>*<strong>Too Few Feats</strong></p><p></p><p>*<strong>Too Many Skil Points</strong></p><p></p><p>*<strong>Diseases and Poisons are way too simple and too easy to resist</strong></p><p></p><p>*<strong>Bards</strong> would anyone miss them if they were gone?</p><p></p><p>*<strong>Paladins</strong> oath is no fun, breaks the whole concept of "prestige class"</p><p></p><p>*<strong>Druids</strong> too damn good</p><p></p><p>*<strong>Favored Classes</strong> Huh? Races are good at multiclassing out of their favored class?</p><p></p><p>*<strong>Monolithic Weapon Proficiencies</strong> Are fighters really able to use that many weapons (replace with weapon groups or something)</p><p></p><p>*<strong>Crafting</strong> of all sorts</p><p></p><p>...</p><p></p><p>For a player of 3.5 and a non-player of 4e I sure don't have any trouble criticizing 3.5!</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 4567663, member: 17106"] A few random things: *[B]Magic Item Dependence [/B](I hate having to assume a +x resistance/deflection/etc. bonus for every character) *[B]Casters have too many options[/B] (esp. wizards, who in theory can learn every spell that exists w/ enough time and money) *[B]Non-Casters have too few options[/B] (mostly talking core of course). *[B]Ability Scores aren't equally useful[/B] (Dex vs. Cha, who wins?) *[B]Defense doesn't progress with level[/B] (which leads to magic item dependence) *[B]Spellcasters don't get fatigued[/B] a fatigue-based magic system is my dream for D&D *[B]Skills made irrelevant by spells[/B] (Not just climb/jump/etc., but really almost all of them) *[B]Easy Resurrection[/B] *[B]Dead Levels[/B] (more of a problem than dead characters; see above) *[B]No Called Shots[/B] this would fix a lot of the problems of magic vs. non-magic characters *[B]Hit Points[/B] no loss of function with damage, easy and quick healing even without magic, and a very small range between unconsciousness and death *[B]Psionics[/B] where to begin? way too similar to magic, not balanced, and just the wrong aesthetic (more mystique, less ectoplasm) *[B]Half-Races[/B] they suck *[B]Too Few Feats[/B] *[B]Too Many Skil Points[/B] *[B]Diseases and Poisons are way too simple and too easy to resist[/B] *[B]Bards[/B] would anyone miss them if they were gone? *[B]Paladins[/B] oath is no fun, breaks the whole concept of "prestige class" *[B]Druids[/B] too damn good *[B]Favored Classes[/B] Huh? Races are good at multiclassing out of their favored class? *[B]Monolithic Weapon Proficiencies[/B] Are fighters really able to use that many weapons (replace with weapon groups or something) *[B]Crafting[/B] of all sorts ... For a player of 3.5 and a non-player of 4e I sure don't have any trouble criticizing 3.5! [/QUOTE]
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