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What did you never like in 3e?
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4568038" data-attributes="member: 46652"><p>Since I've never played any edition other than 3.5e, and never got to play much of that either, I can only comment directly on a few features of the game:</p><p></p><p>—<strong>Attacks of Opportunity:</strong> They were supposed to be about encouraging tactical movement. In my experience they simply discouraged <em>any</em> movement that provoked risk.</p><p></p><p>—<strong>Memorizing spells:</strong> I played a wizard as my first ever character. Most of my spells ended up wasted at the end of the day despite as much use-predicting as I could put in. Also spontaneous magic fit my idea of a spellcaster better.</p><p></p><p>—<strong>Skills points and class skills:</strong> Never enough points, and I just don't buy the "classes only train in certain skills so it costs more to go outside your area" idea.</p><p></p><p>—<strong>Narrow skills:</strong> Not just the usual "what's the point of Use Rope" argument, but Appraise, Decipher Script, Forgery, Gather Information, and Survival all just don't have enough going for them mechanically to be skills of their own. I think Concentration should be replaced by a Will save. I don't think we need Profession, Perform should be just one skill (if included at all), and Craft shouldn't have as many specialties. And toss in the usual "combine Spot/Listen, Hide/Move Silently, Disable Device/Open Lock, etc.".</p><p></p><p>—<strong>Too much space taken up by repeating the same thing:</strong> If you have to have 15 individually named "+2 to two skills" feats in core you've gone too far. In fact, a lot of the feats presented in core could be pared down by realizing that they are describing the same mechanical effect and eliminating the extraneous parts.</p><p></p><p>—<strong>Too generic in core:</strong> One reason I don't like D&D is I feel restricted in my choices of what character I can have. But a lot of that comes from the fact that the core offerings for D&D 3e are bland. If there was any excitement in the core races it's long gone. And I don't think the classes were ever exciting. If I'm going to play a game with restricted choices at least let them be interesting ones.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4568038, member: 46652"] Since I've never played any edition other than 3.5e, and never got to play much of that either, I can only comment directly on a few features of the game: —[b]Attacks of Opportunity:[/b] They were supposed to be about encouraging tactical movement. In my experience they simply discouraged [i]any[/i] movement that provoked risk. —[b]Memorizing spells:[/b] I played a wizard as my first ever character. Most of my spells ended up wasted at the end of the day despite as much use-predicting as I could put in. Also spontaneous magic fit my idea of a spellcaster better. —[b]Skills points and class skills:[/b] Never enough points, and I just don't buy the "classes only train in certain skills so it costs more to go outside your area" idea. —[b]Narrow skills:[/b] Not just the usual "what's the point of Use Rope" argument, but Appraise, Decipher Script, Forgery, Gather Information, and Survival all just don't have enough going for them mechanically to be skills of their own. I think Concentration should be replaced by a Will save. I don't think we need Profession, Perform should be just one skill (if included at all), and Craft shouldn't have as many specialties. And toss in the usual "combine Spot/Listen, Hide/Move Silently, Disable Device/Open Lock, etc.". —[b]Too much space taken up by repeating the same thing:[/b] If you have to have 15 individually named "+2 to two skills" feats in core you've gone too far. In fact, a lot of the feats presented in core could be pared down by realizing that they are describing the same mechanical effect and eliminating the extraneous parts. —[b]Too generic in core:[/b] One reason I don't like D&D is I feel restricted in my choices of what character I can have. But a lot of that comes from the fact that the core offerings for D&D 3e are bland. If there was any excitement in the core races it's long gone. And I don't think the classes were ever exciting. If I'm going to play a game with restricted choices at least let them be interesting ones. [/QUOTE]
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