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What Did You Want Fourth Edition to be Like?
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<blockquote data-quote="Negflar2099" data-source="post: 4687306" data-attributes="member: 65944"><p>I don't mean any offense but I have never understood this opinion. You're saying 4e places too much emphasis on making sure that every level of the game is fun for every class or race you may want to play and that's a bad thing? How does it "kill variety in game play" for a wizard just be just as optimal and fun a choice for class at 1st level as at 30th? </p><p></p><p>Under earlier editions if you picked wrong, that is chose the wrong class or race for the level you're playing at, then you would not have as much fun as someone who chose correctly. Aside from the feeling of superiority that one who knows the "correct" choices might get from playing alongside the ignorant, how does this situation add to the enjoyment or variety of the game in anyway? </p><p></p><p>You also decry the emphasis on tactics, specifically on tactics that require the use of a battlemat. I do understand this opinion a little better than the first. It can feel limiting to have to rely on battlemat and miniatures but I don't care, and you know why? Because for the first time in the entire time I've been playing D&D (which is quite a long time) my fellow players and I feel like a team. In earlier versions I never felt like a belonged to a team working with my friends to achieve goals. Instead I felt like an individual lone wolf who happened to be stuck with other lone wolves, each with our own competing agendas. </p><p></p><p>With 4e's emphasis on tactics and yes teamwork, I now feel like I am part of a real force that depends on each other to work together. If that requires a battlemat to achieve that feeling then so be it. </p><p></p><p>Plus miniatures are cool. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> There I said it.</p><p></p><p>No, for me 4e is way closer to what I always thought D&D should be. A tactical, teamwork based game of sword and sorcery action fantasy where every character can contribute. I don't know if that's closer to the D&D ideal (everyone has to decide that for themselves) but it's closer for me. To me that's the spirit of the game and 4e does that better than others (IMHO).</p></blockquote><p></p>
[QUOTE="Negflar2099, post: 4687306, member: 65944"] I don't mean any offense but I have never understood this opinion. You're saying 4e places too much emphasis on making sure that every level of the game is fun for every class or race you may want to play and that's a bad thing? How does it "kill variety in game play" for a wizard just be just as optimal and fun a choice for class at 1st level as at 30th? Under earlier editions if you picked wrong, that is chose the wrong class or race for the level you're playing at, then you would not have as much fun as someone who chose correctly. Aside from the feeling of superiority that one who knows the "correct" choices might get from playing alongside the ignorant, how does this situation add to the enjoyment or variety of the game in anyway? You also decry the emphasis on tactics, specifically on tactics that require the use of a battlemat. I do understand this opinion a little better than the first. It can feel limiting to have to rely on battlemat and miniatures but I don't care, and you know why? Because for the first time in the entire time I've been playing D&D (which is quite a long time) my fellow players and I feel like a team. In earlier versions I never felt like a belonged to a team working with my friends to achieve goals. Instead I felt like an individual lone wolf who happened to be stuck with other lone wolves, each with our own competing agendas. With 4e's emphasis on tactics and yes teamwork, I now feel like I am part of a real force that depends on each other to work together. If that requires a battlemat to achieve that feeling then so be it. Plus miniatures are cool. :D There I said it. No, for me 4e is way closer to what I always thought D&D should be. A tactical, teamwork based game of sword and sorcery action fantasy where every character can contribute. I don't know if that's closer to the D&D ideal (everyone has to decide that for themselves) but it's closer for me. To me that's the spirit of the game and 4e does that better than others (IMHO). [/QUOTE]
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