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What Did You Want Fourth Edition to be Like?
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<blockquote data-quote="Minicol" data-source="post: 4687522" data-attributes="member: 17308"><p>Well, welcome to the hobby, first, and thank you for asking the question.</p><p>Your points echo most of my answers.</p><p></p><p></p><p></p><p>That is exactly what I did NOT want. Nor need.</p><p></p><p></p><p></p><p>Further to this : I appreciate killing monsters and taking their loot as much as anybody else on these boards, though I find it very boring and very limited if that is the only option offered. True, the game started like this. Making a ta</p><p>bula rasa of everything that happened since is NOT what I wanted.</p><p></p><p></p><p></p><p>This is also what I did not want, and this is easily the worse part by a long shot. Rules can change often, and have in the past, but as long as the underlying common experience/background/call it what you want is still here, old material is never truly obsolete.</p><p></p><p></p><p></p><p>I could not agree more with you.</p><p></p><p></p><p></p><p>Rules resets are fine, and had so far brought improvements (at least IMO, as in "more options"), world resets are not.</p><p></p><p>Now, to adress your question, I was not dead-set against the idea of a 4th edition, even though I did not see the need for it, but I expected it to be an improvement, building on the same core engine that had worked so well for years for me.</p><p></p><p>That... AND new interesting options, without taking away the old ones.</p><p>For instance, I would have welcomed a more realist combat, with parries, dodges ... like in the AGOT D20 game.</p><p></p><p>Or new classes (and not the lame warlock or the awful dragonborn).<img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p></p><p>In short, I wanted mostly same classes, exact same feel AND faster combats (as in faster grapple, no spiked chains, no tower shields).</p><p></p><p>And since someone else than WOTC is granting my wishes ...</p></blockquote><p></p>
[QUOTE="Minicol, post: 4687522, member: 17308"] Well, welcome to the hobby, first, and thank you for asking the question. Your points echo most of my answers. That is exactly what I did NOT want. Nor need. Further to this : I appreciate killing monsters and taking their loot as much as anybody else on these boards, though I find it very boring and very limited if that is the only option offered. True, the game started like this. Making a ta bula rasa of everything that happened since is NOT what I wanted. This is also what I did not want, and this is easily the worse part by a long shot. Rules can change often, and have in the past, but as long as the underlying common experience/background/call it what you want is still here, old material is never truly obsolete. I could not agree more with you. Rules resets are fine, and had so far brought improvements (at least IMO, as in "more options"), world resets are not. Now, to adress your question, I was not dead-set against the idea of a 4th edition, even though I did not see the need for it, but I expected it to be an improvement, building on the same core engine that had worked so well for years for me. That... AND new interesting options, without taking away the old ones. For instance, I would have welcomed a more realist combat, with parries, dodges ... like in the AGOT D20 game. Or new classes (and not the lame warlock or the awful dragonborn).:rant: In short, I wanted mostly same classes, exact same feel AND faster combats (as in faster grapple, no spiked chains, no tower shields). And since someone else than WOTC is granting my wishes ... [/QUOTE]
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