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What Did You Want Fourth Edition to be Like?
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<blockquote data-quote="Sadrik" data-source="post: 4687667" data-attributes="member: 14506"><p>3e was sold on options</p><p></p><p>4e was sold on not being 3e</p><p></p><p>I bought into the whole marketing of the game and eagerly awaited the new things that were driveling out from WotC. However when I had the book in my hand, I was shocked and stunned and could not place what I didnt really like but I knew there was something. 3e was not doing it for us both because of its problems and WotC sold most of us on the concept of a shiny new game and how bad the 3e was. Eventually, our group moved to other systems because we were not happy and I think that the impotence for change had been driven so hard into us that we changed. We discovered Savage Worlds which is still my favorite game. I mean wow, what a game. Then I moved. Moving to a new city and being a gamer, you can guess it... you get into D&D and 4e at that. </p><p></p><p>After revisiting 4e I have sense come around. I believe the core mechanics of the game are sound if not superior to 3e, however, there are sub-systems that need fixing. I would love a 3pp to do it if WotC won't. In general, things that could use a can opener: remove 99% of feat requirements (including tier), remove class defined roles, eliminate at-will and daily powers and fix a core mechanical problem (imo) stat polarity. Throw these into an "Advanced D&D" supplement and you make me happy. Options not restrictions, it needs to be the mantra.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4687667, member: 14506"] 3e was sold on options 4e was sold on not being 3e I bought into the whole marketing of the game and eagerly awaited the new things that were driveling out from WotC. However when I had the book in my hand, I was shocked and stunned and could not place what I didnt really like but I knew there was something. 3e was not doing it for us both because of its problems and WotC sold most of us on the concept of a shiny new game and how bad the 3e was. Eventually, our group moved to other systems because we were not happy and I think that the impotence for change had been driven so hard into us that we changed. We discovered Savage Worlds which is still my favorite game. I mean wow, what a game. Then I moved. Moving to a new city and being a gamer, you can guess it... you get into D&D and 4e at that. After revisiting 4e I have sense come around. I believe the core mechanics of the game are sound if not superior to 3e, however, there are sub-systems that need fixing. I would love a 3pp to do it if WotC won't. In general, things that could use a can opener: remove 99% of feat requirements (including tier), remove class defined roles, eliminate at-will and daily powers and fix a core mechanical problem (imo) stat polarity. Throw these into an "Advanced D&D" supplement and you make me happy. Options not restrictions, it needs to be the mantra. [/QUOTE]
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