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What Did You Want Fourth Edition to be Like?
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<blockquote data-quote="Korgoth" data-source="post: 4688331" data-attributes="member: 49613"><p>Having played several sessions of 4E, I have already gone from a dynamic of interest/annoyance (with what I was hearing about the game) straight to loathing. To me, the game is anti-fun. All the foes (4th-5th level game) have about 60-80 hit points, and every battle is just a mindless, multi-hour slog of grinding down hit points. Plus, the whole "divorce of fluff and mechanics" has gone <strong>too</strong> far, much further than it ever was in old school play.</p><p></p><p>Literally, a pirate doofus running around on deck with a 20 AC. Where did he get that 20 AC? Well, those are his stats. There's really no attempt to justify any of the fluff... a mullet-wearing sea thug in a t-shirt has a level-appropriate AC and level-appropriate stats, and let's just forget about the fact that there's supposed to be a game world under here somewhere (like the kid digging the dung heap and looking for a pony). It's all arbitrary, dreary and a mindless grind. Nothing about it feels interesting or authentic.</p><p></p><p>My short answer is that I'd prefer 4E to be the opposite of whatever you would say that it currently is. But then, I don't like 3E either (though it's far more tolerable). What would I have made 4E? A rules light fantasy role playing game that used the D&D branding (IP critters, received races and classes, etc.) as a springboard for making fast and fun adventures. In spirit, a lot like Classic D&D (Moldvay or Mentzer). My own <em>preference</em> would still be for OD&D, which is both simpler (less rules) and more advanced (requires you to be a do-it-yourselfer).</p><p></p><p>Basically, imagine Moldvay/Cook D&D with rangers, paladins, half-orcs and Mind Flayers and you've got what I would have done with it. No splat books to constantly dribble out extra crunch, no witholding classic monsters just to get you to buy later monster books... just a simple, solid core game followed by a bunch of excellent adventures and a few settings and ancillary products.</p><p></p><p>I'm sorry... it's just my opinion and if 4E is fun for you then bully. But to me, 4E is World of Borecraft to the absolute maximum. It's the role playing game equivalent of visiting the dentist.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4688331, member: 49613"] Having played several sessions of 4E, I have already gone from a dynamic of interest/annoyance (with what I was hearing about the game) straight to loathing. To me, the game is anti-fun. All the foes (4th-5th level game) have about 60-80 hit points, and every battle is just a mindless, multi-hour slog of grinding down hit points. Plus, the whole "divorce of fluff and mechanics" has gone [B]too[/B] far, much further than it ever was in old school play. Literally, a pirate doofus running around on deck with a 20 AC. Where did he get that 20 AC? Well, those are his stats. There's really no attempt to justify any of the fluff... a mullet-wearing sea thug in a t-shirt has a level-appropriate AC and level-appropriate stats, and let's just forget about the fact that there's supposed to be a game world under here somewhere (like the kid digging the dung heap and looking for a pony). It's all arbitrary, dreary and a mindless grind. Nothing about it feels interesting or authentic. My short answer is that I'd prefer 4E to be the opposite of whatever you would say that it currently is. But then, I don't like 3E either (though it's far more tolerable). What would I have made 4E? A rules light fantasy role playing game that used the D&D branding (IP critters, received races and classes, etc.) as a springboard for making fast and fun adventures. In spirit, a lot like Classic D&D (Moldvay or Mentzer). My own [I]preference[/I] would still be for OD&D, which is both simpler (less rules) and more advanced (requires you to be a do-it-yourselfer). Basically, imagine Moldvay/Cook D&D with rangers, paladins, half-orcs and Mind Flayers and you've got what I would have done with it. No splat books to constantly dribble out extra crunch, no witholding classic monsters just to get you to buy later monster books... just a simple, solid core game followed by a bunch of excellent adventures and a few settings and ancillary products. I'm sorry... it's just my opinion and if 4E is fun for you then bully. But to me, 4E is World of Borecraft to the absolute maximum. It's the role playing game equivalent of visiting the dentist. [/QUOTE]
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