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What Did You Want Fourth Edition to be Like?
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<blockquote data-quote="Sadrik" data-source="post: 4688888" data-attributes="member: 14506"><p>I don't disagree with you about the griping, everyone cannot be happy with everything. </p><p></p><p>3e had run its course and needed to be reset. This is a very valid thing and people who wanted to basically stay at 3e and not switch is fine. People still play 1e and 2e (albeit not many - relatively). Games get bloated, 3e especially because the crunch is what their marketing said was the thing that sold the best. If you release 3 books a month for 8 years you will get a little too crunchy and ugly things will pop out. This is very much like MAGIC THE GATHERING They have arcs of cards so that you do not have every option available, if you did, it would be uncontrollably unbalanced. When they release a new arc, they do not re-write the game from the ground up. They add rules and take away rules and get a new mix of the same game. Magic players would be unhappy if a new arc was released and it played like a different game. Variability is fine but at a cost of dissociating core play feel. It can cost some players to rebel, it has.</p><p></p><p>Look at new coke of years ago arguably the worst marketing flop of all time. I don't want to put D&D in this category because it is not there but it is an interesting case study. New Coke beat out old coke in every taste test they ever did. When they released it though the public reviled it. So the old coke was invented and brought back by public demand in the form of classic coke. There are times when brand identity are just associated with a "feel" one of those nebulous things that you cannot quite put your finger on. I don't know but D&D could be suffering from that "bright shiny newness".</p></blockquote><p></p>
[QUOTE="Sadrik, post: 4688888, member: 14506"] I don't disagree with you about the griping, everyone cannot be happy with everything. 3e had run its course and needed to be reset. This is a very valid thing and people who wanted to basically stay at 3e and not switch is fine. People still play 1e and 2e (albeit not many - relatively). Games get bloated, 3e especially because the crunch is what their marketing said was the thing that sold the best. If you release 3 books a month for 8 years you will get a little too crunchy and ugly things will pop out. This is very much like MAGIC THE GATHERING They have arcs of cards so that you do not have every option available, if you did, it would be uncontrollably unbalanced. When they release a new arc, they do not re-write the game from the ground up. They add rules and take away rules and get a new mix of the same game. Magic players would be unhappy if a new arc was released and it played like a different game. Variability is fine but at a cost of dissociating core play feel. It can cost some players to rebel, it has. Look at new coke of years ago arguably the worst marketing flop of all time. I don't want to put D&D in this category because it is not there but it is an interesting case study. New Coke beat out old coke in every taste test they ever did. When they released it though the public reviled it. So the old coke was invented and brought back by public demand in the form of classic coke. There are times when brand identity are just associated with a "feel" one of those nebulous things that you cannot quite put your finger on. I don't know but D&D could be suffering from that "bright shiny newness". [/QUOTE]
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