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What Did You Want Fourth Edition to be Like?
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<blockquote data-quote="RangerWickett" data-source="post: 4688893" data-attributes="member: 63"><p>I'll follow Kamikaze Midget's lead a bit.</p><p></p><p></p><p></p><p>I really liked Star Wars SAGA. The Jedi were, as usual, overpowered, but the game ran quick. I really <em>dislike</em> attack powers in 4th ed. They slow things down.</p><p></p><p>When I heard about class powers, I figured you'd get class abilities, akin to 3rd ed., but I hoped that instead of you having to take 10 levels of fighter to get a 10th level fighter ability, you'd be able to just take a level of fighter, and if you were at least 10th level you could pick a 10th level fighter power.</p><p></p><p>I dislike the heavy emphasis on grid-based measurements, and how classes really are just different ways to kill stuff. I wanted the first part of the PHB to be about heroic archetypes, then a quick overview of the types of characters you can make at different tiers, and then a long guide of how to design a character who'll be interesting for you to play and for your friends to adventure with.</p><p></p><p>Then you'd have two sections, one on character classes, and one on custom characters. The default of the game would be that you can pick whatever abilities you want as you level up. Classes would just be pre-made suites of abilities, designed to fit classic archetypes.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4688893, member: 63"] I'll follow Kamikaze Midget's lead a bit. I really liked Star Wars SAGA. The Jedi were, as usual, overpowered, but the game ran quick. I really [i]dislike[/i] attack powers in 4th ed. They slow things down. When I heard about class powers, I figured you'd get class abilities, akin to 3rd ed., but I hoped that instead of you having to take 10 levels of fighter to get a 10th level fighter ability, you'd be able to just take a level of fighter, and if you were at least 10th level you could pick a 10th level fighter power. I dislike the heavy emphasis on grid-based measurements, and how classes really are just different ways to kill stuff. I wanted the first part of the PHB to be about heroic archetypes, then a quick overview of the types of characters you can make at different tiers, and then a long guide of how to design a character who'll be interesting for you to play and for your friends to adventure with. Then you'd have two sections, one on character classes, and one on custom characters. The default of the game would be that you can pick whatever abilities you want as you level up. Classes would just be pre-made suites of abilities, designed to fit classic archetypes. [/QUOTE]
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