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What direction do you want to see D&D 5e go?
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<blockquote data-quote="Mouseferatu" data-source="post: 6368278" data-attributes="member: 1288"><p>Expanding a bit from the "themed sourcebooks" concept...</p><p></p><p>I worked on two of the "Complete X" books in 3E, and they include some work I'm quite proud of. I also contributed to one of the "X Power" books in 4E, though I didn't do any of the mechanics in that one. Point is, though, I worked on both, and they were both relatively good experiences.</p><p></p><p>And for all that, I do <em>not</em> want to see these kinds of books in 5E.</p><p></p><p>Why? Because I want all the new mechanical goodies--classes, subclasses, feats, spells, magic items, monsters--to be <em>concept-driven</em>. I'm a big proponent of options, but not for their own sake.</p><p></p><p>What I mean by this, is... I don't want to see a book where the design goal is "Provide new toys for classes X, Y, and Z." I don't want to see a feat--<em>any</em> feat--created because the book it's in had more space to fill in that sub-chapter.</p><p></p><p>I want to see lots of new stuff, yes. But I want to see it because someone had a good idea for it, or because it enhances the feel/theme of a new setting or campaign style. A new battlemaster power because it's inspired by something traditional samurai did, appearing in a sourcebook on Asian-themed campaigns? Yes, absolutely. A new battlemaster power because "Hey, we should give the battlemaster more powers"? No.</p><p></p><p>And BTW, I do realize that this--and my above post--may be impossible given the demands of the market. I know that splitting their focus into too many niche products is part of what killed TSR with 2E. I get that books of player options tend to sell. If that's the reality of the situation, so be it. I still expect to like the edition. But we're talking personal preference, so I don't <em>have</em> to take market factors into account. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6368278, member: 1288"] Expanding a bit from the "themed sourcebooks" concept... I worked on two of the "Complete X" books in 3E, and they include some work I'm quite proud of. I also contributed to one of the "X Power" books in 4E, though I didn't do any of the mechanics in that one. Point is, though, I worked on both, and they were both relatively good experiences. And for all that, I do [I]not[/I] want to see these kinds of books in 5E. Why? Because I want all the new mechanical goodies--classes, subclasses, feats, spells, magic items, monsters--to be [i]concept-driven[/I]. I'm a big proponent of options, but not for their own sake. What I mean by this, is... I don't want to see a book where the design goal is "Provide new toys for classes X, Y, and Z." I don't want to see a feat--[I]any[/I] feat--created because the book it's in had more space to fill in that sub-chapter. I want to see lots of new stuff, yes. But I want to see it because someone had a good idea for it, or because it enhances the feel/theme of a new setting or campaign style. A new battlemaster power because it's inspired by something traditional samurai did, appearing in a sourcebook on Asian-themed campaigns? Yes, absolutely. A new battlemaster power because "Hey, we should give the battlemaster more powers"? No. And BTW, I do realize that this--and my above post--may be impossible given the demands of the market. I know that splitting their focus into too many niche products is part of what killed TSR with 2E. I get that books of player options tend to sell. If that's the reality of the situation, so be it. I still expect to like the edition. But we're talking personal preference, so I don't [I]have[/I] to take market factors into account. ;) [/QUOTE]
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