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General Tabletop Discussion
*Dungeons & Dragons
What direction do you want to see D&D 5e go?
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<blockquote data-quote="GameDoc" data-source="post: 6368509" data-attributes="member: 53915"><p>I find myself agreeing with a lot of what is being said here. I'd like to see new features that are concept-driven and designed to provide a way to do something not covered in the existing design. No bloat or splat for the sake of bloat or splat. </p><p></p><p>Rather thang the "Complete X" or "X Power" approach to books dedicated to a specific class or subset of related classes, I would rather the options or expansions for all existing classes that are developed be put forth as a PHB-2 or PHB Annual. I'd also rather not see new races and classes embedded in campaign settings. I'd like the option to include artificers, genasai, warforged, and thri-kreen without having to possess the setting books where they historically originated as PC options.</p><p></p><p>I would actually rather see the campaign settings released as gazetteers with reference to core rules and without introducing too many new mechanics in and of themselves. I know it's not completely possible to do this (e.g., Dragonlance would need a moons of magic system), but keeping new mechanics, including new races and classes, to a minimum in campaigns settings would be good. If you want a setting to feature orcs as a PC race, don't design a whole new orc. Referenced their entry in the MM. It would be neat to get settings in an old school box set with a gazetteer, world map, and maybe a sandbox style focus on one area (e.g. City of Greyhawk, Sword Coast, etc.).</p><p></p><p>Finally, I'd like to see thematic sourcebooks, as many have mentioned. One on seafaring campaigns, one on horror themed, Bronze Age, etc. But again, I'd rather they focus as much on adapting what's in the core rules as introducing new mechanics, and with the latter only what is necessary and specific. Don't use a horror themed splat book to introduce a general feat or magic item that would fit in other settings.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 6368509, member: 53915"] I find myself agreeing with a lot of what is being said here. I'd like to see new features that are concept-driven and designed to provide a way to do something not covered in the existing design. No bloat or splat for the sake of bloat or splat. Rather thang the "Complete X" or "X Power" approach to books dedicated to a specific class or subset of related classes, I would rather the options or expansions for all existing classes that are developed be put forth as a PHB-2 or PHB Annual. I'd also rather not see new races and classes embedded in campaign settings. I'd like the option to include artificers, genasai, warforged, and thri-kreen without having to possess the setting books where they historically originated as PC options. I would actually rather see the campaign settings released as gazetteers with reference to core rules and without introducing too many new mechanics in and of themselves. I know it's not completely possible to do this (e.g., Dragonlance would need a moons of magic system), but keeping new mechanics, including new races and classes, to a minimum in campaigns settings would be good. If you want a setting to feature orcs as a PC race, don't design a whole new orc. Referenced their entry in the MM. It would be neat to get settings in an old school box set with a gazetteer, world map, and maybe a sandbox style focus on one area (e.g. City of Greyhawk, Sword Coast, etc.). Finally, I'd like to see thematic sourcebooks, as many have mentioned. One on seafaring campaigns, one on horror themed, Bronze Age, etc. But again, I'd rather they focus as much on adapting what's in the core rules as introducing new mechanics, and with the latter only what is necessary and specific. Don't use a horror themed splat book to introduce a general feat or magic item that would fit in other settings. [/QUOTE]
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What direction do you want to see D&D 5e go?
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