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What direction do you want to see D&D 5e go?
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<blockquote data-quote="Pseudopsyche" data-source="post: 6374627" data-attributes="member: 54600"><p>I like what I've seen so far of the current direction of 5E. WotC seems intent on organizing product releases into story lines, with the first post-launch story line centering on Elemental Evil. We'll have one player-oriented book with new character options, and one DM-oriented book with a super-adventure, presumably stocked with new monsters, magic items, NPCs, and encounter ideas. Even if you don't want to run that specific adventure, those two books in addition to the core will hopefully give you everything you need to run a "Temple of Elemental Evil"-style campaign.</p><p></p><p>I want to see them continue applying this template moving forward. Find out how DMs and players want to fill in the blank: "Let's play a ________ campaign" and release a player book and a DM book for each response/theme. Craft an adventure around each theme for those who just want to run a cool adventure path. Build a story arc around that to connect to other media. For those who just want the crunch, consider offering digital splatbooks via DungeonScape.</p><p></p><p>Possible things to put into those blanks:</p><p>Eberron</p><p>Underdark</p><p>Swords & Sorcery</p><p>Mega-Dungeon</p><p>Court Intrigue</p><p>Blood War</p><p>Pirates!</p><p>Sigil</p><p>Far Realms/Psionics</p><p>etc.</p><p></p><p>(Campaign settings would receive at least two DM books: the traditional book covering the entire setting, in addition to the adventure diving into a particular location and story.)</p><p></p><p>There are already enough topics to last WotC quite some time, at the rate of two, maybe three, story lines a year. They should open it up officially to third parties ASAP. (I would kill for an Arcana Evolved adaptation, although obviously I'm not holding my breath.)</p></blockquote><p></p>
[QUOTE="Pseudopsyche, post: 6374627, member: 54600"] I like what I've seen so far of the current direction of 5E. WotC seems intent on organizing product releases into story lines, with the first post-launch story line centering on Elemental Evil. We'll have one player-oriented book with new character options, and one DM-oriented book with a super-adventure, presumably stocked with new monsters, magic items, NPCs, and encounter ideas. Even if you don't want to run that specific adventure, those two books in addition to the core will hopefully give you everything you need to run a "Temple of Elemental Evil"-style campaign. I want to see them continue applying this template moving forward. Find out how DMs and players want to fill in the blank: "Let's play a ________ campaign" and release a player book and a DM book for each response/theme. Craft an adventure around each theme for those who just want to run a cool adventure path. Build a story arc around that to connect to other media. For those who just want the crunch, consider offering digital splatbooks via DungeonScape. Possible things to put into those blanks: Eberron Underdark Swords & Sorcery Mega-Dungeon Court Intrigue Blood War Pirates! Sigil Far Realms/Psionics etc. (Campaign settings would receive at least two DM books: the traditional book covering the entire setting, in addition to the adventure diving into a particular location and story.) There are already enough topics to last WotC quite some time, at the rate of two, maybe three, story lines a year. They should open it up officially to third parties ASAP. (I would kill for an Arcana Evolved adaptation, although obviously I'm not holding my breath.) [/QUOTE]
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What direction do you want to see D&D 5e go?
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