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What Direction is Pathfinder Headed In?
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<blockquote data-quote="joethelawyer" data-source="post: 4552438" data-attributes="member: 55764"><p><span style="font-size: 10px">Thanks for responding, James.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">I was wondering when I began this thread if you guys would respond. I was hoping someone would.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">i</span><span style="font-size: 10px"> guess i was looking for the overall 30 second elevator speech on where it is headed----are there any summarizing statements one could make which would describe the general direction you are taking to differentiate it from 3.5?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px">i am looking at the future, next summer i will buy it and then take it to my group which plays modified 3.0 rules. how can i pitch it to them to get them to adopt it in whole or in parts---enough to get them excited about it as a different direction, or that fixes big well known mostly agreed upon issues like high level play, or something that jazzes them up enough to get them to buy the pathfinder modules, etc. </span><span style="font-size: 10px">is beta 90% of the final version? or are there still big changes that might be made to it, like fixing power creep, reliance on stat increasing items, etc?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px">the other thing was from the original post----what criteria are you using to determine what gets adopted and what doesn't? Let's say for example that you get 10 different ideas as to wizard familiars. By what process does an idea get adopted internally over at Paizo and make it to the final product? Is it an internal vote after discussion at company HQ? Does one guy make the decision? Does the idea have to be playtested first? do you have a list of top 5 or criteria in some order of importance as goals to accomplish, or issues to tackle, or other types of design objectives which act as a filter through which all decisions are made as to whether or not a concept or rule make it into the finakl product?</span></p><p><span style="font-size: 10px"></span><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">thanks man...</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4552438, member: 55764"] [SIZE=2]Thanks for responding, James. I was wondering when I began this thread if you guys would respond. I was hoping someone would. i[/SIZE][SIZE=2] guess i was looking for the overall 30 second elevator speech on where it is headed----are there any summarizing statements one could make which would describe the general direction you are taking to differentiate it from 3.5? [/SIZE][SIZE=2]i am looking at the future, next summer i will buy it and then take it to my group which plays modified 3.0 rules. how can i pitch it to them to get them to adopt it in whole or in parts---enough to get them excited about it as a different direction, or that fixes big well known mostly agreed upon issues like high level play, or something that jazzes them up enough to get them to buy the pathfinder modules, etc. [/SIZE][SIZE=2]is beta 90% of the final version? or are there still big changes that might be made to it, like fixing power creep, reliance on stat increasing items, etc?[/SIZE] [SIZE=2] [/SIZE][SIZE=2]the other thing was from the original post----what criteria are you using to determine what gets adopted and what doesn't? Let's say for example that you get 10 different ideas as to wizard familiars. By what process does an idea get adopted internally over at Paizo and make it to the final product? Is it an internal vote after discussion at company HQ? Does one guy make the decision? Does the idea have to be playtested first? do you have a list of top 5 or criteria in some order of importance as goals to accomplish, or issues to tackle, or other types of design objectives which act as a filter through which all decisions are made as to whether or not a concept or rule make it into the finakl product? [/SIZE][SIZE=2] thanks man... [/SIZE] [/QUOTE]
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