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What Direction is Pathfinder Headed In?
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<blockquote data-quote="Grazzt" data-source="post: 4553411" data-attributes="member: 7"><p>I kinda agree with that. I don't think Roles need to be added to 3.x or PF. Not saying they're a bad idea per se, just not sure 3.x/PF needs 'em.</p><p></p><p>Stick with Types for BAB/saves/etc (but again- I think the types could be compressed somewhat). Create class templates if you want a specifc monster to be good at something (fighting, give it the fighter template; casting arcane spells; give it the wizard template). </p><p></p><p>Templates won't let the power level spiral outta control and would also keep monster design to something not akin to a friggin headache.</p><p></p><p>Frex- you want a 5 HD goblin that can throw a fireball. Make a 5 HD goblin. Tack on the wizard's template. Give it the fireball spell (and maybe a couple of other spells a 5th-level wizard might have). There. 5 HD goblin spellcaster. No need to multiclass into wizard, give it a wizard's hp and save progression, bonus feat(s), etc. No need to load it down with spells just to fill up its prepared spells (esp if you were creating a really high level wizard monster); give it only the stuff you think it needs for combat or concept. It's still a goblin 100%...it's just a nasty little bastard that can hurl a fireball at ya.</p><p></p><p>And of course- if you want to completely flesh out the goblin caster by using the wizard class, complete with saves, hp, all spells, etc. you could do that too. It's just not always worth it if the monster has a life expectancy of 5 rounds or whatever.</p></blockquote><p></p>
[QUOTE="Grazzt, post: 4553411, member: 7"] I kinda agree with that. I don't think Roles need to be added to 3.x or PF. Not saying they're a bad idea per se, just not sure 3.x/PF needs 'em. Stick with Types for BAB/saves/etc (but again- I think the types could be compressed somewhat). Create class templates if you want a specifc monster to be good at something (fighting, give it the fighter template; casting arcane spells; give it the wizard template). Templates won't let the power level spiral outta control and would also keep monster design to something not akin to a friggin headache. Frex- you want a 5 HD goblin that can throw a fireball. Make a 5 HD goblin. Tack on the wizard's template. Give it the fireball spell (and maybe a couple of other spells a 5th-level wizard might have). There. 5 HD goblin spellcaster. No need to multiclass into wizard, give it a wizard's hp and save progression, bonus feat(s), etc. No need to load it down with spells just to fill up its prepared spells (esp if you were creating a really high level wizard monster); give it only the stuff you think it needs for combat or concept. It's still a goblin 100%...it's just a nasty little bastard that can hurl a fireball at ya. And of course- if you want to completely flesh out the goblin caster by using the wizard class, complete with saves, hp, all spells, etc. you could do that too. It's just not always worth it if the monster has a life expectancy of 5 rounds or whatever. [/QUOTE]
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