Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Direction is Pathfinder Headed In?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 4555086" data-attributes="member: 43283"><p>What you're talking about in a number of respects sounds like something I experimented with...</p><p></p><p>Take the monster you happen to be messing around with, and make it a "template" and then slap it onto Foe Facotry: Modern:</p><p><a href="http://enworld.rpgnow.com/product_info.php?cPath=272_3997&products_id=51080" target="_blank">EN World PDF Store - Adamant Entertainment - FOE FACTORY: MODERN</a></p><p></p><p>I used the pricing system from Grim Tales/upper_krust instead of the prices in the Foe Factory and it seemed to work well enough. Next time I run a D&Dish game I want to try and run all the monsters through this from the beginning. I only messed with it a bit towards the end of the game, so I wasn't able to really "stress test" it seriously. What I did worked out well enough though.</p><p></p><p>As a bonus, because of the way that the Foe Factory thingy is set up, it means you not only can make different "bases" to attach monsters to but that those "bases" will also scale to a degree with the party (if you want).</p><p></p><p>In other words, you could do a "tough fighter base" and then slap a variety of different monster "templates" on top of it. You simply have to calculate out the overall "CR Adjustment" that the monster is going to have.</p><p></p><p>The Foe Factory uses a chart to cross reference stuff and they say at the outset that ranks 2 and 3 (out of 10) are the "average".</p><p></p><p>Basically, everything would be boiled down to 6 stats and then the special effects/attacks/whatever of the particular critter.</p><p></p><p>For example, this is what the Zombie stat block in its entirety looks like (Foe Factory):</p><p></p><p></p><p></p><p>The <strong>BOLD</strong> bits are the actual stats that you come up with using the Foe Factory system, and the <em>ITALIC</em> bits are things that would be reflected in the CR Modifier.</p><p></p><p>To get an idea what that means, here's a zombie looks like when it's set for level 1 using the above values:</p><p></p><p></p><p></p><p>And here's what it looks like when it's set to level 20 using the same values:</p><p></p><p></p><p></p><p>Resilience = Saving Throw Bonus (covers all 3) and Competence = Skill bonus. Obviously if you desperately need to reflect a number being higher for some reason, then you can do a modifier of some sort and simply add it to the "CR Adjustment". The "Attributes" is also where you'd plug in any special feats that your critter has.</p><p></p><p>Is that the sort of thing you're talking about, or am I wildly misunderstanding you?</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4555086, member: 43283"] What you're talking about in a number of respects sounds like something I experimented with... Take the monster you happen to be messing around with, and make it a "template" and then slap it onto Foe Facotry: Modern: [url=http://enworld.rpgnow.com/product_info.php?cPath=272_3997&products_id=51080]EN World PDF Store - Adamant Entertainment - FOE FACTORY: MODERN[/url] I used the pricing system from Grim Tales/upper_krust instead of the prices in the Foe Factory and it seemed to work well enough. Next time I run a D&Dish game I want to try and run all the monsters through this from the beginning. I only messed with it a bit towards the end of the game, so I wasn't able to really "stress test" it seriously. What I did worked out well enough though. As a bonus, because of the way that the Foe Factory thingy is set up, it means you not only can make different "bases" to attach monsters to but that those "bases" will also scale to a degree with the party (if you want). In other words, you could do a "tough fighter base" and then slap a variety of different monster "templates" on top of it. You simply have to calculate out the overall "CR Adjustment" that the monster is going to have. The Foe Factory uses a chart to cross reference stuff and they say at the outset that ranks 2 and 3 (out of 10) are the "average". Basically, everything would be boiled down to 6 stats and then the special effects/attacks/whatever of the particular critter. For example, this is what the Zombie stat block in its entirety looks like (Foe Factory): The [b]BOLD[/b] bits are the actual stats that you come up with using the Foe Factory system, and the [i]ITALIC[/i] bits are things that would be reflected in the CR Modifier. To get an idea what that means, here's a zombie looks like when it's set for level 1 using the above values: And here's what it looks like when it's set to level 20 using the same values: Resilience = Saving Throw Bonus (covers all 3) and Competence = Skill bonus. Obviously if you desperately need to reflect a number being higher for some reason, then you can do a modifier of some sort and simply add it to the "CR Adjustment". The "Attributes" is also where you'd plug in any special feats that your critter has. Is that the sort of thing you're talking about, or am I wildly misunderstanding you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Direction is Pathfinder Headed In?
Top