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What Direction is Pathfinder Headed In?
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<blockquote data-quote="M.L. Martin" data-source="post: 4557229" data-attributes="member: 4086"><p>I think it arises from several factors:</p><p></p><p> 1) The design philosophy that "D&D is the game that dares to define everything".</p><p></p><p> 2) The fact that 3E upped the rigor and interconnectedness of the rules while not increasing their transparency, creating an atmosphere in which the mechanics often felt like some grand and magnificent but fragile construction where to tamper with the slightest thing would bring the whole edifice crashing down.</p><p></p><p> 3) The return to 1E's goal of a uniform D&D experience, with most of the settings killed and a turn away from new ways to do things done in the core to 'capstones' that simply added onto or extended the core. I was going through DRAGON #230 a few nights ago, and I came across an ad for A&D 2nd Edition that included as a selling point: </p><p></p><p> </p><p></p><p> Emphasis added. Can anyone really picture classic 1E, or early to mid-3E, using the possibility of an individualized game as a selling point? Customizing <em>characters</em> was a focal point--I might even go so far as to call it the <em>raison d'etre</em>--of 3E, but customizing the game itself seems to have somehow become a wholly different matter.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4557229, member: 4086"] I think it arises from several factors: 1) The design philosophy that "D&D is the game that dares to define everything". 2) The fact that 3E upped the rigor and interconnectedness of the rules while not increasing their transparency, creating an atmosphere in which the mechanics often felt like some grand and magnificent but fragile construction where to tamper with the slightest thing would bring the whole edifice crashing down. 3) The return to 1E's goal of a uniform D&D experience, with most of the settings killed and a turn away from new ways to do things done in the core to 'capstones' that simply added onto or extended the core. I was going through DRAGON #230 a few nights ago, and I came across an ad for A&D 2nd Edition that included as a selling point: Emphasis added. Can anyone really picture classic 1E, or early to mid-3E, using the possibility of an individualized game as a selling point? Customizing [i]characters[/i] was a focal point--I might even go so far as to call it the [i]raison d'etre[/i]--of 3E, but customizing the game itself seems to have somehow become a wholly different matter. [/QUOTE]
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