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What Direction is Pathfinder Headed In?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4557823" data-attributes="member: 710"><p>I am not entirely convinced it is _that_ easy. You still want values that work with the "power balance" of PCs vs NPCs. And... well, that balance is all over the place. There is no straightforward HD = CR formula, and that's something one would hope to gain from such a system, wouldn't one? </p><p></p><p>Or is it enough that creating _some_ stats for a monster is easy? But what's the point of a formula if it doesn't allow you any reasonable predictions? </p><p></p><p>I would probably go by a "role-like" approach. I am not sure that Brute/Skirmisher/Controller/Soldier need to be defined for 3E.</p><p></p><p>Maybe going by a class-like approach is best.</p><p>1) Weapon Using Monsters: d10 HD, BAB = HD, Good Fort, Max spell like ability level equals 1/4 HD. Increase Size every 3 HD if desired. Damage as if wielding a two-handed exotic weapon or two light exoticweapons for more attacks of its size. Armor Bonus Total = HD</p><p></p><p>2) Spell/Supernatural powers Using Monsters: d6 HD, BAB = HD/2, Good Will, Max spell like ability level equals 1/2 HD +1. Melee Damage as if using light or simple weapon. Natural Armor Bous HD/2. Armor Bonus Total = 3/4 HD</p><p></p><p>3) Mixed monsters: d8 HD, BAB 3/4 HD, Two Good saves; Max spell like ability level equals 1/3 HD+1. Increase Size every 6 HD. Melee damage as if using medium exotic weapon or two light martial weapons. Armor Bonus Total = 3/4 HD</p><p></p><p>Spell progression is either like caster (if you want it complicated), or highest and second highest spell level 1/day, third highest spell level 3/day or Recharge time (1d4+1 rounds). Saving Throw DCs are always 1/2 HD + Ability modifier. (Take care with spells that become unbalanced this way, for example Hold Person is equivalent to Hold Monster against most PCs.)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4557823, member: 710"] I am not entirely convinced it is _that_ easy. You still want values that work with the "power balance" of PCs vs NPCs. And... well, that balance is all over the place. There is no straightforward HD = CR formula, and that's something one would hope to gain from such a system, wouldn't one? Or is it enough that creating _some_ stats for a monster is easy? But what's the point of a formula if it doesn't allow you any reasonable predictions? I would probably go by a "role-like" approach. I am not sure that Brute/Skirmisher/Controller/Soldier need to be defined for 3E. Maybe going by a class-like approach is best. 1) Weapon Using Monsters: d10 HD, BAB = HD, Good Fort, Max spell like ability level equals 1/4 HD. Increase Size every 3 HD if desired. Damage as if wielding a two-handed exotic weapon or two light exoticweapons for more attacks of its size. Armor Bonus Total = HD 2) Spell/Supernatural powers Using Monsters: d6 HD, BAB = HD/2, Good Will, Max spell like ability level equals 1/2 HD +1. Melee Damage as if using light or simple weapon. Natural Armor Bous HD/2. Armor Bonus Total = 3/4 HD 3) Mixed monsters: d8 HD, BAB 3/4 HD, Two Good saves; Max spell like ability level equals 1/3 HD+1. Increase Size every 6 HD. Melee damage as if using medium exotic weapon or two light martial weapons. Armor Bonus Total = 3/4 HD Spell progression is either like caster (if you want it complicated), or highest and second highest spell level 1/day, third highest spell level 3/day or Recharge time (1d4+1 rounds). Saving Throw DCs are always 1/2 HD + Ability modifier. (Take care with spells that become unbalanced this way, for example Hold Person is equivalent to Hold Monster against most PCs.) [/QUOTE]
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