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What direction should 5th edition take?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4913542" data-attributes="member: 82106"><p>Hasn't the disaster that was 3.5 taught us anything? The object of rules that actually work is not "childproofing", it is building a game that is functional so that everyone can be playing more or less the same game. So you know when I go out and buy a module it is actually playable because it doesn't have to assume my players are either munchkins or I slap them on the hand every time they get more than +X to hit? And exactly how do you go around telling your players "Well, no, you're actually good at the game, so I'm going to have to nerf you're characters."???!!!! I don't need to pay for a set of rules if that's as good as it gets.</p><p></p><p>Anyway. I agree with whoever said that if there is a 5e it should build on 4e. There are any number of mechanical things that probably could be improved. What 4e REALLY brought to the table though was a far superior approach and view of what the game rules were supposed to accomplish. Narrative control, lack of idiotic "plotbuster" mechanics, etc. That's what any putative 5e needs to really stick to. The worst thing they could do would be to regress back to days when the rules of the game were something you had to fight with, ignore, or rewrite before you could run an adventure.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4913542, member: 82106"] Hasn't the disaster that was 3.5 taught us anything? The object of rules that actually work is not "childproofing", it is building a game that is functional so that everyone can be playing more or less the same game. So you know when I go out and buy a module it is actually playable because it doesn't have to assume my players are either munchkins or I slap them on the hand every time they get more than +X to hit? And exactly how do you go around telling your players "Well, no, you're actually good at the game, so I'm going to have to nerf you're characters."???!!!! I don't need to pay for a set of rules if that's as good as it gets. Anyway. I agree with whoever said that if there is a 5e it should build on 4e. There are any number of mechanical things that probably could be improved. What 4e REALLY brought to the table though was a far superior approach and view of what the game rules were supposed to accomplish. Narrative control, lack of idiotic "plotbuster" mechanics, etc. That's what any putative 5e needs to really stick to. The worst thing they could do would be to regress back to days when the rules of the game were something you had to fight with, ignore, or rewrite before you could run an adventure. [/QUOTE]
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What direction should 5th edition take?
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