Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="silverwhisper" data-source="post: 4914350" data-attributes="member: 41712"><p>great questions, and something i've been mulling myself for months ever since seeing <a href="http://allgeektout.com/2009/06/04/dnd-5e/" target="_blank">this</a>.</p><p></p><p>i agree with your underlying assumptions. to my way of thinking, i think the video game-inspired approach is the genie that's been loosed from the bottle, and am approaching this conversation with that additional assumption.</p><p></p><p>there are a few things i would love to see in 5e, whenever it's released.</p><p></p><p>1. the full-blown unification of the combat engine with the task resolution engine. 3.x laid the framework for this idea and 4e has gotten us very, very close indeed with the skill challenge mechanic.</p><p></p><p>2. a "degree of success" mechanic. the skill DCs seem to suggest a 5 point increment between levels of difficulty. here, the skill challenge model might serve as a useful bridge. i'm conceiving of something like: for each increment of 5 by which a roll succeeds, the better the result. conversely, by each increment of 5 by which a roll fails, the worse the result.</p><p></p><p>something like this might not be suitable to all games, so perhaps it needs to be optional rather than part of the core ruleset--but ultimately, i think that this will help streamline die rolling in both combat and task resolution.</p><p></p><p>in combat, i'm thinking increasing/decreasing damage. maybe you add/subtract the relevant attribute modifier for the attack to/from the damage roll--or a more radical idea: dispose of the damage roll wholesale. maybe implements/weapons/spells do a base [x] damage, modified by the degree of success.</p><p></p><p>in task resolution, perhaps it facilitates/hampers future successes in skill challenges--or perhaps grants successes/failures? by the RAW, the impact of failure in a skill challenge carries little tactical impact. from where i sit, that strikes me as undesirable.</p><p></p><p>3. the stunt mechanics have brought us nearer than ever to encouraging players to use something other than an attack to accomplish something useful in a fight other than "i hit him again". i think that as a general concept, even more of this empowering of players to be more creative and support for unorthodox tactics is a step the game should continue to explore. in 3.0, we were all excited by the MM details for swallowed PCs cutting their way out of monsters. more rules supporting things like dropping a large blanket over a beholder, putting a tiny floating creature (e.g., a flameskull) in a backpack and rattling it around (would it be dazed until it destroys the backpack?), that sort of thing, would be really useful in that regard.</p><p></p><p>this could have the impact of significantly increasing the length of MM entries, and therefore, pagecount, with material that isn't germaine to all campaigns. not every game needs that level of detail and of course, that might make the books too expensive. to address this, WOTC could exclude them from the books but add them to the site as free PDFs. that way, DMs who want/need that info could get it, but not get beyond the product's price point.</p><p></p><p>ed</p></blockquote><p></p>
[QUOTE="silverwhisper, post: 4914350, member: 41712"] great questions, and something i've been mulling myself for months ever since seeing [url=http://allgeektout.com/2009/06/04/dnd-5e/]this[/url]. i agree with your underlying assumptions. to my way of thinking, i think the video game-inspired approach is the genie that's been loosed from the bottle, and am approaching this conversation with that additional assumption. there are a few things i would love to see in 5e, whenever it's released. 1. the full-blown unification of the combat engine with the task resolution engine. 3.x laid the framework for this idea and 4e has gotten us very, very close indeed with the skill challenge mechanic. 2. a "degree of success" mechanic. the skill DCs seem to suggest a 5 point increment between levels of difficulty. here, the skill challenge model might serve as a useful bridge. i'm conceiving of something like: for each increment of 5 by which a roll succeeds, the better the result. conversely, by each increment of 5 by which a roll fails, the worse the result. something like this might not be suitable to all games, so perhaps it needs to be optional rather than part of the core ruleset--but ultimately, i think that this will help streamline die rolling in both combat and task resolution. in combat, i'm thinking increasing/decreasing damage. maybe you add/subtract the relevant attribute modifier for the attack to/from the damage roll--or a more radical idea: dispose of the damage roll wholesale. maybe implements/weapons/spells do a base [x] damage, modified by the degree of success. in task resolution, perhaps it facilitates/hampers future successes in skill challenges--or perhaps grants successes/failures? by the RAW, the impact of failure in a skill challenge carries little tactical impact. from where i sit, that strikes me as undesirable. 3. the stunt mechanics have brought us nearer than ever to encouraging players to use something other than an attack to accomplish something useful in a fight other than "i hit him again". i think that as a general concept, even more of this empowering of players to be more creative and support for unorthodox tactics is a step the game should continue to explore. in 3.0, we were all excited by the MM details for swallowed PCs cutting their way out of monsters. more rules supporting things like dropping a large blanket over a beholder, putting a tiny floating creature (e.g., a flameskull) in a backpack and rattling it around (would it be dazed until it destroys the backpack?), that sort of thing, would be really useful in that regard. this could have the impact of significantly increasing the length of MM entries, and therefore, pagecount, with material that isn't germaine to all campaigns. not every game needs that level of detail and of course, that might make the books too expensive. to address this, WOTC could exclude them from the books but add them to the site as free PDFs. that way, DMs who want/need that info could get it, but not get beyond the product's price point. ed [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
Top