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What direction should 5th edition take?
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<blockquote data-quote="-Avalon-" data-source="post: 4914420" data-attributes="member: 66363"><p>My biggest complaint is that the mystery and magic is gone.</p><p></p><p>There are no surprises, no secrets, nothing...</p><p></p><p>Where are the days where the fighter found an arcane runed sword laying across the skeleton king's lap, and wondered, "Is this cursed? Is it better than what I have? It was wielded by a king... surely it is a decent weapon, or is it what led to his downfall..."</p><p></p><p>Gone are the days of, "What manner of beast is that?!?" As the players stare down a new monster from the new monsters manual....</p><p></p><p>Instead, we have the fighter say, "We take a 5 minute break and identify the sword..."</p><p></p><p>Instead, we have the party say, "Ok, what check is it, Arcana? Religion? Dungeoneering? Nature?" and identify the monster in no time, knowing all of its strengths and weaknesses...</p><p></p><p>We also have the players handing in lists of items they want, and the books tell the DM to make sure they become available... In 3rd it wasn't any better, we had "the store" where any item could be made or bought...</p><p></p><p>I just wanna see that mystery and magic come back... It has become just a waste of potential in my opinion... great mechanics for fights and skills, but nothing hidden or secret... even secret doors are too easy to find... No going on quests to find answers as to where this item came from and what it does.... Just the party looking at the DM waiting for them to just lay it out for them to soak up....</p><p></p><p>5th edition: Bring THAT back.</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4914420, member: 66363"] My biggest complaint is that the mystery and magic is gone. There are no surprises, no secrets, nothing... Where are the days where the fighter found an arcane runed sword laying across the skeleton king's lap, and wondered, "Is this cursed? Is it better than what I have? It was wielded by a king... surely it is a decent weapon, or is it what led to his downfall..." Gone are the days of, "What manner of beast is that?!?" As the players stare down a new monster from the new monsters manual.... Instead, we have the fighter say, "We take a 5 minute break and identify the sword..." Instead, we have the party say, "Ok, what check is it, Arcana? Religion? Dungeoneering? Nature?" and identify the monster in no time, knowing all of its strengths and weaknesses... We also have the players handing in lists of items they want, and the books tell the DM to make sure they become available... In 3rd it wasn't any better, we had "the store" where any item could be made or bought... I just wanna see that mystery and magic come back... It has become just a waste of potential in my opinion... great mechanics for fights and skills, but nothing hidden or secret... even secret doors are too easy to find... No going on quests to find answers as to where this item came from and what it does.... Just the party looking at the DM waiting for them to just lay it out for them to soak up.... 5th edition: Bring THAT back. [/QUOTE]
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What direction should 5th edition take?
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