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General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
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<blockquote data-quote="Ceylin" data-source="post: 4914426" data-attributes="member: 70307"><p>I would like to see a few changes in the combat / stat system.</p><p></p><p>- Get rid of dailies, or re-design their recharging situation. Forcing the players to try to 'sleep' in a dungeon to re-power is counter-intuitive. Worse yet, right now players can safely blow all of their dailies if they have an encounter while traveling between two towns (if it takes more than a day). I think the once-per encounter powers are great, but a different timed mechanic for dailies would be useful (maybe tie them to action points).</p><p></p><p>- The stat scaling per level. Is there any benefit in the players slowly inflating their + bonuses per level while monsters are also gaining? Can you develop a system where you are not adding on a giant modifier to the rolls?</p><p></p><p>- More armor differences. Other than saving the cost of a single feat, why would any wizard stick with cloth? There used to be more restrictions when upgrading the armor instead of a stat requirement and a feat slot.</p><p></p><p>- Loot randomizer tables in the DM book. Its fun to just roll the dice and see what they players get.</p></blockquote><p></p>
[QUOTE="Ceylin, post: 4914426, member: 70307"] I would like to see a few changes in the combat / stat system. - Get rid of dailies, or re-design their recharging situation. Forcing the players to try to 'sleep' in a dungeon to re-power is counter-intuitive. Worse yet, right now players can safely blow all of their dailies if they have an encounter while traveling between two towns (if it takes more than a day). I think the once-per encounter powers are great, but a different timed mechanic for dailies would be useful (maybe tie them to action points). - The stat scaling per level. Is there any benefit in the players slowly inflating their + bonuses per level while monsters are also gaining? Can you develop a system where you are not adding on a giant modifier to the rolls? - More armor differences. Other than saving the cost of a single feat, why would any wizard stick with cloth? There used to be more restrictions when upgrading the armor instead of a stat requirement and a feat slot. - Loot randomizer tables in the DM book. Its fun to just roll the dice and see what they players get. [/QUOTE]
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What direction should 5th edition take?
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