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What direction should 5th edition take?
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<blockquote data-quote="eriktheguy" data-source="post: 4914862" data-attributes="member: 83662"><p>I think you can add these things with any edition. Just because DnD has knowledge entries in the Monster Manual, and suggests that you ask for wish lists, doesn't mean you must use them. These rules are simple and predictable and in fact work best for the majority of groups. The rules should stay as they are and we can allow individual groups like your own that prefer different play-styles to improvise as they see fit. To fix your problem, simply hand out magic items you think the players will like, throw in the occasional curse, make sure they have the 'transfer enchantment' ritual, and don't always reveal monster knowledge to them.</p><p></p><p></p><p></p><p>Agree. A lot of classes have far too few options in this edition. I can seriously only make like 3 paladins or clerics, but about a dozen fighters. So why are they making more classes without fixing the ones that are already out?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>I think a general balance update, with a few more simplifications and tweaks is good. I want to see an improvement towards online/electronic support. I love the current character generator but refuse to pay for updates as long as 'balance fixes' are managed by feat taxes. For example, in 5e I would expect problems like the expertise feats or the epic defenses feats to be solved by changing the rules 'patch' style.</p><p>I hope that 5e is available both as paper and digitally.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4914862, member: 83662"] I think you can add these things with any edition. Just because DnD has knowledge entries in the Monster Manual, and suggests that you ask for wish lists, doesn't mean you must use them. These rules are simple and predictable and in fact work best for the majority of groups. The rules should stay as they are and we can allow individual groups like your own that prefer different play-styles to improvise as they see fit. To fix your problem, simply hand out magic items you think the players will like, throw in the occasional curse, make sure they have the 'transfer enchantment' ritual, and don't always reveal monster knowledge to them. Agree. A lot of classes have far too few options in this edition. I can seriously only make like 3 paladins or clerics, but about a dozen fighters. So why are they making more classes without fixing the ones that are already out? I think a general balance update, with a few more simplifications and tweaks is good. I want to see an improvement towards online/electronic support. I love the current character generator but refuse to pay for updates as long as 'balance fixes' are managed by feat taxes. For example, in 5e I would expect problems like the expertise feats or the epic defenses feats to be solved by changing the rules 'patch' style. I hope that 5e is available both as paper and digitally. [/QUOTE]
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What direction should 5th edition take?
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