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What direction should 5th edition take?
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<blockquote data-quote="-Avalon-" data-source="post: 4914897" data-attributes="member: 66363"><p>As I said, he may very well be a troll... I don't know for sure, and I don't think anyone really knows... that is indeed his very first post. Of course, everyone's first post has a minute chance of being something that is like that. What if that is his honest opinion, and he chose for his first post to be about that? I don't point fingers, I don't label people, etc... so if he is a troll, then that is what we have Mod's for (catch em and ban em!) But if he isn't, then I don't think it is my position to label him and potentially cause detriment to what could possibly be a future poster on these boards...</p><p></p><p>--------------------------------------------------------------------</p><p></p><p>As for the topic at hand, I read the thread on "Tomb of Horrors" and 4th ed not being tough enough, and I think that is one of the problems I have with it... Perhaps in 5th, they could fix this? In 4th, it seems that you are mostly at danger around 3rd - 7th level, then from 8th - 13th you are only slightly at danger, from 14th to 17th not really in any sort of danger, and from 18th on? Is a cake-walk!</p><p></p><p>Our last session... The rogue did a perpetual loop knockout on a Tarrasque! I tossed Cyan Bloodbane through a portal... we had two things that summoned a sphere of annhilation and ran around hitting all of us... we laughed at it, and kept fighting!</p><p></p><p>Where is the danger? Where is the possibility of losing? In 5th, I would like to see them make traps be something our rogues actually look for, not something that the party just triggers and whacks until it stops hurting. Make mobs be something to be feared... not just mobile pools of experience that happens to be lugging around the magic item you want... Stuff needs to be challenging.</p><p></p><p>I still say bring back mystery and magic as well... Because of these two things, my group tends to just stroll down a corridor confidently awaiting something to whack! We have more fun and more danger/excitement/mystery in town talking to NPCs (and this is mainly because our rogue who is our diplomat tends to roll either 18-20 or 1-3... need to check his die and see if other numbers exist... the other diplomat is our fighter who worships Bane... got kicked out of town for being a Bane worshipper, sneaks back in, walks in a bar, tells the guards "You have 24 hrs to leave MY town")...</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4914897, member: 66363"] As I said, he may very well be a troll... I don't know for sure, and I don't think anyone really knows... that is indeed his very first post. Of course, everyone's first post has a minute chance of being something that is like that. What if that is his honest opinion, and he chose for his first post to be about that? I don't point fingers, I don't label people, etc... so if he is a troll, then that is what we have Mod's for (catch em and ban em!) But if he isn't, then I don't think it is my position to label him and potentially cause detriment to what could possibly be a future poster on these boards... -------------------------------------------------------------------- As for the topic at hand, I read the thread on "Tomb of Horrors" and 4th ed not being tough enough, and I think that is one of the problems I have with it... Perhaps in 5th, they could fix this? In 4th, it seems that you are mostly at danger around 3rd - 7th level, then from 8th - 13th you are only slightly at danger, from 14th to 17th not really in any sort of danger, and from 18th on? Is a cake-walk! Our last session... The rogue did a perpetual loop knockout on a Tarrasque! I tossed Cyan Bloodbane through a portal... we had two things that summoned a sphere of annhilation and ran around hitting all of us... we laughed at it, and kept fighting! Where is the danger? Where is the possibility of losing? In 5th, I would like to see them make traps be something our rogues actually look for, not something that the party just triggers and whacks until it stops hurting. Make mobs be something to be feared... not just mobile pools of experience that happens to be lugging around the magic item you want... Stuff needs to be challenging. I still say bring back mystery and magic as well... Because of these two things, my group tends to just stroll down a corridor confidently awaiting something to whack! We have more fun and more danger/excitement/mystery in town talking to NPCs (and this is mainly because our rogue who is our diplomat tends to roll either 18-20 or 1-3... need to check his die and see if other numbers exist... the other diplomat is our fighter who worships Bane... got kicked out of town for being a Bane worshipper, sneaks back in, walks in a bar, tells the guards "You have 24 hrs to leave MY town")... [/QUOTE]
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