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General Tabletop Discussion
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What direction should 5th edition take?
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<blockquote data-quote="-Avalon-" data-source="post: 4914953" data-attributes="member: 66363"><p>This I can agree with. I thought that the MMO Vanguard actually did classes very well, where you had basically 3 classes at any given time...</p><p></p><p>I think I would like a game where you have a combat class and a non-combat class. Even if both are modular. But the modular I appreciated most was the ToB from 3.5... where there wasn't a daily/Encounter/At-Will at all, just powers. Why couldn't we make part of what defines each class be the simple mechanics of how you regain the powers? My friend played a warblade base, and I played a crusader base. We pretty much did the same "overall" thing as basically defenders, but our characters were night and day due to HOW we regained those powers...</p><p></p><p>Also, as an aside, I actually _reall_ liked 1st and 2nd edition and am an old-school player who also really likes grimtooth's traps... I liked having my characters' hands cut off, a lung lost because it was punctured, etc etc... I felt those things made my character memorable, and made me actually think about what I was doing and become more imaginative about how to work around such detriments (IE my one-handed ranger with the sword grafted onto his arm, yeah it's -2 to hit additional, but when I fight, people will remember, and tell tales of me in a bar!)</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4914953, member: 66363"] This I can agree with. I thought that the MMO Vanguard actually did classes very well, where you had basically 3 classes at any given time... I think I would like a game where you have a combat class and a non-combat class. Even if both are modular. But the modular I appreciated most was the ToB from 3.5... where there wasn't a daily/Encounter/At-Will at all, just powers. Why couldn't we make part of what defines each class be the simple mechanics of how you regain the powers? My friend played a warblade base, and I played a crusader base. We pretty much did the same "overall" thing as basically defenders, but our characters were night and day due to HOW we regained those powers... Also, as an aside, I actually _reall_ liked 1st and 2nd edition and am an old-school player who also really likes grimtooth's traps... I liked having my characters' hands cut off, a lung lost because it was punctured, etc etc... I felt those things made my character memorable, and made me actually think about what I was doing and become more imaginative about how to work around such detriments (IE my one-handed ranger with the sword grafted onto his arm, yeah it's -2 to hit additional, but when I fight, people will remember, and tell tales of me in a bar!) [/QUOTE]
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What direction should 5th edition take?
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