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What direction should 5th edition take?
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<blockquote data-quote="WalterKovacs" data-source="post: 4917604" data-attributes="member: 63763"><p>If that was really the case, than it seems that <em>they</em> aren't interested in the kind of game you are describing. No system is going to be perfect, but ultimately, the rules shouldn't be forcing an entire group to play in a manner they don't like. However, if the group has differing opinions of what they want that's a different matter. Sure, most people want to play the system straight on their first run through, but a lot of your complaints are <em>style</em> complaints. A DM is <em>suggested</em> to give the party what they want from their list, but they can just as easily give them semi-random items. If the items are at least stuff the party can use, they'll be ok.</p><p> </p><p>I agree that it's easier to get players to agree to house rules that are more lenient/in their favour as opposed to ones that give them less options, but on the other hand, it's likely easier to keep things balanced by restricting things than opening them up. If the group is mature, and the DM goes to the players explaining that the changes are to make it more mysterious, dangerous, challenging and interesting, and that is the kind of game the players want, I don't see how they'd go find another DM to run the rules straight when they don't seem to be enjoying that.</p><p> </p><p></p><p> </p><p>I've played with rolled stats in 4e and other "above the average". Firstly, the average PC is already heads and shoulders above the peasants. The groups I've ran with superheroic stats were able to handle dungeon delves appropriate for their level that were designed for 5 PCs with only 4 PCs in the party, and were able to have 6 encounter 'long' days, which consisted of a number of encounters above their level. There were no party deaths, and in many cases the players had to hold on to their dailies for a while.</p><p> </p><p>Having "superheroic" stats is going to greatly increase the power of the party and make monsters less of a threat. Odds are less characters will have that one really bad non-AC defense, not to mention most will have great to hit and damage modifiers.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4917604, member: 63763"] If that was really the case, than it seems that [i]they[/i] aren't interested in the kind of game you are describing. No system is going to be perfect, but ultimately, the rules shouldn't be forcing an entire group to play in a manner they don't like. However, if the group has differing opinions of what they want that's a different matter. Sure, most people want to play the system straight on their first run through, but a lot of your complaints are [i]style[/i] complaints. A DM is [i]suggested[/i] to give the party what they want from their list, but they can just as easily give them semi-random items. If the items are at least stuff the party can use, they'll be ok. I agree that it's easier to get players to agree to house rules that are more lenient/in their favour as opposed to ones that give them less options, but on the other hand, it's likely easier to keep things balanced by restricting things than opening them up. If the group is mature, and the DM goes to the players explaining that the changes are to make it more mysterious, dangerous, challenging and interesting, and that is the kind of game the players want, I don't see how they'd go find another DM to run the rules straight when they don't seem to be enjoying that. I've played with rolled stats in 4e and other "above the average". Firstly, the average PC is already heads and shoulders above the peasants. The groups I've ran with superheroic stats were able to handle dungeon delves appropriate for their level that were designed for 5 PCs with only 4 PCs in the party, and were able to have 6 encounter 'long' days, which consisted of a number of encounters above their level. There were no party deaths, and in many cases the players had to hold on to their dailies for a while. Having "superheroic" stats is going to greatly increase the power of the party and make monsters less of a threat. Odds are less characters will have that one really bad non-AC defense, not to mention most will have great to hit and damage modifiers. [/QUOTE]
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What direction should 5th edition take?
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