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What direction should 5th edition take?
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<blockquote data-quote="Garthanos" data-source="post: 4918433" data-attributes="member: 82504"><p>Not what you said but what you echoed is ironically almost exactly a claim the game doesn't allow something explicitly that the game does. It makes it look like bad don't you think? </p><p></p><p>The post you quoted was complaining about Characters having knowledge about the world they live in? (ummm are they twelve year olds?)</p><p></p><p>Ny players characters those with the right backgrounds have knowledge skills which give them fair clues about the very magical universe that they live in... I am pretty sure that makes sense. Heck some of my players take history skills just so I have an excuse to tell them about the worlds history.</p><p></p><p>There are Player knowledge versus character knowledge issues going on </p><p>you are complaining about players having too much game world knowledge (which is distinct)</p><p></p><p>My magic items are frequently rarer with a tad more interest/oomph..(they also don;t get traded out as often) . If a player wants a vanilla flaming sword and doesn't want the Ebony Brand of Teraskel..which also grants a low-light vision and just a minor boost of fire - resistance... once you awaken it.. well then I would be very surprised.</p><p></p><p>That D&D doesnt quite have game rules that fit my game world exactly I am not suprised...And that improves my game in my opinion.. is it too much work? I don't like vanilla gaming anyway so its something I would do anyway. D&D waffled historically between having too much game world defined and pretending it didn't have that much defined.</p><p></p><p>My pc's include one who loves to design his own weaponry... started that way out of the box way back before any rules existed at all to help with it. His character is a sure source of quests... but </p><p></p><p>In fact I think I have seen quite a few players making smiths and ritual casters in various incarnation with the exact reason of wanting to design there characters toys.(this latter part giving the players a route to designing more of there characters -- and enabling them is what we see with wish lists).</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4918433, member: 82504"] Not what you said but what you echoed is ironically almost exactly a claim the game doesn't allow something explicitly that the game does. It makes it look like bad don't you think? The post you quoted was complaining about Characters having knowledge about the world they live in? (ummm are they twelve year olds?) Ny players characters those with the right backgrounds have knowledge skills which give them fair clues about the very magical universe that they live in... I am pretty sure that makes sense. Heck some of my players take history skills just so I have an excuse to tell them about the worlds history. There are Player knowledge versus character knowledge issues going on you are complaining about players having too much game world knowledge (which is distinct) My magic items are frequently rarer with a tad more interest/oomph..(they also don;t get traded out as often) . If a player wants a vanilla flaming sword and doesn't want the Ebony Brand of Teraskel..which also grants a low-light vision and just a minor boost of fire - resistance... once you awaken it.. well then I would be very surprised. That D&D doesnt quite have game rules that fit my game world exactly I am not suprised...And that improves my game in my opinion.. is it too much work? I don't like vanilla gaming anyway so its something I would do anyway. D&D waffled historically between having too much game world defined and pretending it didn't have that much defined. My pc's include one who loves to design his own weaponry... started that way out of the box way back before any rules existed at all to help with it. His character is a sure source of quests... but In fact I think I have seen quite a few players making smiths and ritual casters in various incarnation with the exact reason of wanting to design there characters toys.(this latter part giving the players a route to designing more of there characters -- and enabling them is what we see with wish lists). [/QUOTE]
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What direction should 5th edition take?
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