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What direction should 5th edition take?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4921222" data-attributes="member: 82106"><p>Hmmmm. I think DracoSuave had something there back a few pages. </p><p></p><p>It seems to me that 4e has taken a number of steps to improve DM narrative control, but there could be some more things done. For example many people have discussed various forms of "hero points" at various times. 4e has APs, HS, dailies, and magic item power use limits, but there are some legitimate complaints with all of these resource systems. They aren't tied in very well with the concept of narrative control for one thing. Folding them all into a single hero point system might actually work pretty well. </p><p></p><p>Consider, those who have problems because they structure their stories in such a way that there are only 1 or 2 encounters in a day would find it much nicer if dailies became "really awesome" powers which required a point to use. Want to use a healing spell or second wind? Another point. Take an extra action? Another point. Other uses could exist as well. They could be awarded in a variety of ways, possibly determined more by the needs of the particular story than anything else. Different groups could do it on a different basis. As long as the proper number are available to the players so they can do special things at a rate that works for a given game it really has not a lot of mechanical impact. At the same time it would enhance the customizability of the game without a lot of alternate/optional rules.</p><p></p><p>I think I like the concept of skill powers as well. Coupling that with a kind of profession system might work pretty well. Characters can be assigned certain groups of primary skills based on their character concept and advance them, gaining access to various powers. Picking a power source could give you a range of types of these powers to pick from. DP Domain based stuff could work basically the same way. It also reduces the rather bloated number of specific powers which have to exist now with the "every class has to have its own list of 800 powers". It doesn't have to be really classless, players can still select from various core features they use. Synergy is fine too as long as the assumed power level of PCs is such that they need a certain degree of that synergy to be effective. Feats can be then be used to add in a bit more synergy where someone wants an oddball combination that doesn't work too well on its own. That really isn't very different from what feats do now (some at least).</p><p></p><p>Its ALMOST a different system, but in essence there's nothing there that requires a true rewrite of the 4e core mechanics. It would just change a lot of the supporting stuff and thus it certainly isn't going to come from WotC in the foreseeable future, but it would still be pretty much the same game. Kind of like the difference between 1e and 2e.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4921222, member: 82106"] Hmmmm. I think DracoSuave had something there back a few pages. It seems to me that 4e has taken a number of steps to improve DM narrative control, but there could be some more things done. For example many people have discussed various forms of "hero points" at various times. 4e has APs, HS, dailies, and magic item power use limits, but there are some legitimate complaints with all of these resource systems. They aren't tied in very well with the concept of narrative control for one thing. Folding them all into a single hero point system might actually work pretty well. Consider, those who have problems because they structure their stories in such a way that there are only 1 or 2 encounters in a day would find it much nicer if dailies became "really awesome" powers which required a point to use. Want to use a healing spell or second wind? Another point. Take an extra action? Another point. Other uses could exist as well. They could be awarded in a variety of ways, possibly determined more by the needs of the particular story than anything else. Different groups could do it on a different basis. As long as the proper number are available to the players so they can do special things at a rate that works for a given game it really has not a lot of mechanical impact. At the same time it would enhance the customizability of the game without a lot of alternate/optional rules. I think I like the concept of skill powers as well. Coupling that with a kind of profession system might work pretty well. Characters can be assigned certain groups of primary skills based on their character concept and advance them, gaining access to various powers. Picking a power source could give you a range of types of these powers to pick from. DP Domain based stuff could work basically the same way. It also reduces the rather bloated number of specific powers which have to exist now with the "every class has to have its own list of 800 powers". It doesn't have to be really classless, players can still select from various core features they use. Synergy is fine too as long as the assumed power level of PCs is such that they need a certain degree of that synergy to be effective. Feats can be then be used to add in a bit more synergy where someone wants an oddball combination that doesn't work too well on its own. That really isn't very different from what feats do now (some at least). Its ALMOST a different system, but in essence there's nothing there that requires a true rewrite of the 4e core mechanics. It would just change a lot of the supporting stuff and thus it certainly isn't going to come from WotC in the foreseeable future, but it would still be pretty much the same game. Kind of like the difference between 1e and 2e. [/QUOTE]
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