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What direction should 5th edition take?
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<blockquote data-quote="Tai" data-source="post: 4921668" data-attributes="member: 84238"><p>The hero points you are describing sound very similar to the vitality points used in Star Wars d20, combined with the condition monitor used in Star Wars Saga, at least when used as hitpoints. I would be very cautious about having any spendable resource awarded through narrative play being used as both hitpoints and special attack powers. Players have a very strong tendency to be afraid to use expendable resources, especially if they're also your hitpoints. They will either horde them zealously, or use them to throw super attacks at the enemy every round if the powers are good enough - it'll be very hard to find a balance in between. The advantage of splitting the combat resources into different abilities is that people will use all of them, rather than just building their character to do one of them and using that one all the time... And the fact that they are expendable but renew in a known manner means players will use them when they think they need to.</p></blockquote><p></p>
[QUOTE="Tai, post: 4921668, member: 84238"] The hero points you are describing sound very similar to the vitality points used in Star Wars d20, combined with the condition monitor used in Star Wars Saga, at least when used as hitpoints. I would be very cautious about having any spendable resource awarded through narrative play being used as both hitpoints and special attack powers. Players have a very strong tendency to be afraid to use expendable resources, especially if they're also your hitpoints. They will either horde them zealously, or use them to throw super attacks at the enemy every round if the powers are good enough - it'll be very hard to find a balance in between. The advantage of splitting the combat resources into different abilities is that people will use all of them, rather than just building their character to do one of them and using that one all the time... And the fact that they are expendable but renew in a known manner means players will use them when they think they need to. [/QUOTE]
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What direction should 5th edition take?
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