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General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
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<blockquote data-quote="Tai" data-source="post: 4922334" data-attributes="member: 84238"><p>That's because ability checks have always been terrible. The stat means pretty much nothing beside a d20 - an average human has something like a 20% chance of beating the Sarlacc in a tug of war. These days there are skills to use in place of most of the stats, so at least you can be trained or untrained in them...</p><p></p><p>As regards narrative control of player resources, there are several good examples of them being used in play. Spirit of the Century gives out extra fate points if you agree to be compelled by your character traits - or penalises you if you refuse. Burning wheel has all kinds of different points you get for various different problems suffered - although I think that does get a bit over the top. Personally, though, I don't think having multiple resources does make the system more complicated. Having a unified resource would make balancing so difficult that the variety of the game would suffer as a result. Milestones already give a degree of narrative control to the DM, and the moment you start rewarding players with combat ability resources for roleplaying, the game becomes a competition.</p></blockquote><p></p>
[QUOTE="Tai, post: 4922334, member: 84238"] That's because ability checks have always been terrible. The stat means pretty much nothing beside a d20 - an average human has something like a 20% chance of beating the Sarlacc in a tug of war. These days there are skills to use in place of most of the stats, so at least you can be trained or untrained in them... As regards narrative control of player resources, there are several good examples of them being used in play. Spirit of the Century gives out extra fate points if you agree to be compelled by your character traits - or penalises you if you refuse. Burning wheel has all kinds of different points you get for various different problems suffered - although I think that does get a bit over the top. Personally, though, I don't think having multiple resources does make the system more complicated. Having a unified resource would make balancing so difficult that the variety of the game would suffer as a result. Milestones already give a degree of narrative control to the DM, and the moment you start rewarding players with combat ability resources for roleplaying, the game becomes a competition. [/QUOTE]
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What direction should 5th edition take?
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