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What direction should 5th edition take?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4923793" data-attributes="member: 82106"><p>I'm sorry, but I find this argument to be preposterous. It might have been almost a decent argument WRT to 3.x where the mechanics of things were explicitly tied to the fluff. 4e was the <strong>answer</strong> to that. If you missed that message somehow I think maybe you want to go back and actually look at how 4e works and maybe it will start to make sense. </p><p></p><p>And the whole concept that somehow a game would be ruined if anything was varied in the slightest degree from book standard? Huh? How could you have even played 2e? We aren't talking about major modifications (or even ANY modifications) to the core mechanics of the game, the mechanics of classes, etc. All we're talking about here is ordinary reskinning of things and garden variety homebrew content like a new item, ritual, power, maybe a new race. Its expected that people will design new monsters, change existing ones slightly, etc.</p><p></p><p>The sense of wonder and imagination did not come from any rulebook and has nothing to do with the rules. I've been running D&D games for 30+ years, and the majority of that time with a lot of the same players. They have always known every single rulebook, supplement, etc cold. Any group of "game nerds" as you describe it would certainly be the same. You aren't going to suprise them with any monster that's in the book, or magic item, or spell, etc. </p><p></p><p>How you're going to capture wonder and imagination is in how you put the elements together and how you describe it. At best all a rule book can do is give you suggestions and guidelines on how to do it in a workable fashion. 4e does that better than any previous edition of D&D as far as I can tell. And its a good solid system, so if you add in a new thing or modify an existing thing, the mechanics of the game are there to deal with it. </p><p></p><p>The game could still be improved in my opinion, but going back to a poorly written set of mechanics in the misbegotten notion that it somehow adds a sense of wonder to the game is just nonsensical. It will do no such thing. If you've lost your sense of wonder in the game, I have to suggest you may need to go look for inspiration outside the rule books. Heck even within the various 4e books there are a lot of story ideas, background info, and settings you can draw from.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4923793, member: 82106"] I'm sorry, but I find this argument to be preposterous. It might have been almost a decent argument WRT to 3.x where the mechanics of things were explicitly tied to the fluff. 4e was the [b]answer[/b] to that. If you missed that message somehow I think maybe you want to go back and actually look at how 4e works and maybe it will start to make sense. And the whole concept that somehow a game would be ruined if anything was varied in the slightest degree from book standard? Huh? How could you have even played 2e? We aren't talking about major modifications (or even ANY modifications) to the core mechanics of the game, the mechanics of classes, etc. All we're talking about here is ordinary reskinning of things and garden variety homebrew content like a new item, ritual, power, maybe a new race. Its expected that people will design new monsters, change existing ones slightly, etc. The sense of wonder and imagination did not come from any rulebook and has nothing to do with the rules. I've been running D&D games for 30+ years, and the majority of that time with a lot of the same players. They have always known every single rulebook, supplement, etc cold. Any group of "game nerds" as you describe it would certainly be the same. You aren't going to suprise them with any monster that's in the book, or magic item, or spell, etc. How you're going to capture wonder and imagination is in how you put the elements together and how you describe it. At best all a rule book can do is give you suggestions and guidelines on how to do it in a workable fashion. 4e does that better than any previous edition of D&D as far as I can tell. And its a good solid system, so if you add in a new thing or modify an existing thing, the mechanics of the game are there to deal with it. The game could still be improved in my opinion, but going back to a poorly written set of mechanics in the misbegotten notion that it somehow adds a sense of wonder to the game is just nonsensical. It will do no such thing. If you've lost your sense of wonder in the game, I have to suggest you may need to go look for inspiration outside the rule books. Heck even within the various 4e books there are a lot of story ideas, background info, and settings you can draw from. [/QUOTE]
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