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General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
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<blockquote data-quote="Prestidigitalis" data-source="post: 4926124" data-attributes="member: 74496"><p>Getting in late -- I hope someone is still reading...</p><p></p><p>Problems with 4e and preferences for 5e:</p><p></p><p>1. Long combats with too much bookkeeping (marking, zones, status conditions, etc.) -- keep the flavor but streamline the "process" part. [Well-designed accessories could help a lot, even with no rule changes.]</p><p></p><p>2. Flavorful +1 magic items cast aside for vanilla +2s -- eliminate static bonuses on magic items and add even more flavor.</p><p></p><p>3. Too hard to make PCs that match character concepts (at least, all the players in my group believe this) -- loosen up multi-classing a bit, add more feats that allow cross-class feature use.</p><p></p><p>4. At-will powers are boring -- add more at-will powers, give characters more than 2 at Level 1, make at-wills more customizable without feats, e.g. at the time of the attack a character using Footwork Lure can choose to push 2, slide 1, or knock prone (save to avoid) [Please don't quibble, this is just an example of the idea.]</p><p></p><p>5. Rituals need some work. I'll leave tweaks up to the designers.</p><p></p><p>6. Rename "residuum" to "residium" because that's what everyone says anyway. (Given a choice, I would teach people how to read phonetically, but that doesn't seem to be practical.)</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 4926124, member: 74496"] Getting in late -- I hope someone is still reading... Problems with 4e and preferences for 5e: 1. Long combats with too much bookkeeping (marking, zones, status conditions, etc.) -- keep the flavor but streamline the "process" part. [Well-designed accessories could help a lot, even with no rule changes.] 2. Flavorful +1 magic items cast aside for vanilla +2s -- eliminate static bonuses on magic items and add even more flavor. 3. Too hard to make PCs that match character concepts (at least, all the players in my group believe this) -- loosen up multi-classing a bit, add more feats that allow cross-class feature use. 4. At-will powers are boring -- add more at-will powers, give characters more than 2 at Level 1, make at-wills more customizable without feats, e.g. at the time of the attack a character using Footwork Lure can choose to push 2, slide 1, or knock prone (save to avoid) [Please don't quibble, this is just an example of the idea.] 5. Rituals need some work. I'll leave tweaks up to the designers. 6. Rename "residuum" to "residium" because that's what everyone says anyway. (Given a choice, I would teach people how to read phonetically, but that doesn't seem to be practical.) [/QUOTE]
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What direction should 5th edition take?
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