Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 4928383" data-attributes="member: 82504"><p> <ul> <li data-xf-list-type="ul">Keep team play central to the game... but give more guidelines for lower player count play.</li> <li data-xf-list-type="ul">Do not throw away class play balance in favor of specialized rule sets for every class. More options especially with a more complex frame to hang them on generally means more "show time" in game. My soldiers tactics shouldn't be over shadowed by his "wizards" spells or be boringly easy to take over "I attack" should never be encouraged.</li> <li data-xf-list-type="ul">Keep the impact of character position and environmental features, its a very definite game element and keeps players aware of the game/battlefield environment If fighting is a signficant game feature = position is vital both for those who want to envision the action... abd those who want there game choices to have some impact.</li> <li data-xf-list-type="ul">Speaking of game choices provide more at-wills (and allow more to be used), establish these are the basis for other effects and show how they can benefit from environment interactions.</li> <li data-xf-list-type="ul">Improve customization options on Character Builder (For one I want to be able to give an object the power of multiple objects and I want any and all elements reskinnable and those reskinnings to become part of a local database and so reuseable)</li> <li data-xf-list-type="ul">Do provide DM's more guidelines on customizing there game worlds, settings and features (show how wish lists can be fullfilled in varied ways to express elements within the game world)</li> <li data-xf-list-type="ul">Upgrade reskinning by giving more versatile skinning examples for various powers</li> <li data-xf-list-type="ul">Do provide more varied methods to enable re-use of powers (reuse can accelerate the game flow for those who want to resolve conflicts faster ... and isnt necessarily repetitive - see reskinning)</li> <li data-xf-list-type="ul">Do not allow a single class or pair of classes to overwhelm others for the sake of some previous games versatility holy grail.</li> <li data-xf-list-type="ul">Do not make a wizard pull out throwing darts to contribute to the battle -- he should be able to feel like a wizard all the time (oh yeah that was one of my ideas for AD&D already implemented -- keep that).</li> <li data-xf-list-type="ul">Do create your own design goals and follow them as decisively as you did in 4e.</li> <li data-xf-list-type="ul">Do keep developing 4e - I am particularly fond of some of these alternate rewards previewed just recently they are intriguing.</li> </ul></blockquote><p></p>
[QUOTE="Garthanos, post: 4928383, member: 82504"] [LIST] [*]Keep team play central to the game... but give more guidelines for lower player count play. [*]Do not throw away class play balance in favor of specialized rule sets for every class. More options especially with a more complex frame to hang them on generally means more "show time" in game. My soldiers tactics shouldn't be over shadowed by his "wizards" spells or be boringly easy to take over "I attack" should never be encouraged. [*]Keep the impact of character position and environmental features, its a very definite game element and keeps players aware of the game/battlefield environment If fighting is a signficant game feature = position is vital both for those who want to envision the action... abd those who want there game choices to have some impact. [*]Speaking of game choices provide more at-wills (and allow more to be used), establish these are the basis for other effects and show how they can benefit from environment interactions. [*]Improve customization options on Character Builder (For one I want to be able to give an object the power of multiple objects and I want any and all elements reskinnable and those reskinnings to become part of a local database and so reuseable) [*]Do provide DM's more guidelines on customizing there game worlds, settings and features (show how wish lists can be fullfilled in varied ways to express elements within the game world) [*]Upgrade reskinning by giving more versatile skinning examples for various powers [*]Do provide more varied methods to enable re-use of powers (reuse can accelerate the game flow for those who want to resolve conflicts faster ... and isnt necessarily repetitive - see reskinning) [*]Do not allow a single class or pair of classes to overwhelm others for the sake of some previous games versatility holy grail. [*]Do not make a wizard pull out throwing darts to contribute to the battle -- he should be able to feel like a wizard all the time (oh yeah that was one of my ideas for AD&D already implemented -- keep that). [*]Do create your own design goals and follow them as decisively as you did in 4e. [*]Do keep developing 4e - I am particularly fond of some of these alternate rewards previewed just recently they are intriguing. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
Top