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What direction should 5th edition take?
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<blockquote data-quote="eriktheguy" data-source="post: 4929022" data-attributes="member: 83662"><p>Okay</p><p></p><p>That could work. Remove surges completely. <em>Wizards</em> used surges in place of money to limit the adventuring day. The idea was that the adventuring day should be limited by the players abilities, not their bank account. But in practice the adventuring day doesn't need to be limited that much. Healing is still limited by encounter, which is great. The only issue I see is that people would find characters making complete recoveries every 5 minutes is not realistic. That's why I like the present system. If we want to encourage longer days, and less restrictions by surge, could we offer bonus surges at milestones, or do we need a new system?</p><p></p><p></p><p></p><p>I think we can all agree that with the present system, fighters do not spend every turn saying 'I swing my sword'. That wasn't even true in my 3e group, and certainly is not true in 4e. I don't think that Karinsdad et al. are trying to say that the current power system is bad for fighters, they are trying to say it is bad for Wizards and some other classes. I would not modify the fighter powers at this point, but I would consider overhauling some other classes, such as wizards. Giving them a few spectacular dailies that can do more than just a standard power seems within balance and flavor. A few real illusions and charms would be nice too. I didn't mind that wizards turns took longer in 3e, it gave the combat flavor. The fighters at my table didn't mind, because they knew that on their turn they would be cleaving through another 1 or 2 enemies. As long as every player feels they are contributing, I don't mind if the wizards turns are sometimes the longest and most showy at the table. The game wouldn't be <em>Dungeons and Dragons</em> if it didn't have its <em>Wizards and Warriors</em>.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 4929022, member: 83662"] Okay That could work. Remove surges completely. [I]Wizards[/I] used surges in place of money to limit the adventuring day. The idea was that the adventuring day should be limited by the players abilities, not their bank account. But in practice the adventuring day doesn't need to be limited that much. Healing is still limited by encounter, which is great. The only issue I see is that people would find characters making complete recoveries every 5 minutes is not realistic. That's why I like the present system. If we want to encourage longer days, and less restrictions by surge, could we offer bonus surges at milestones, or do we need a new system? I think we can all agree that with the present system, fighters do not spend every turn saying 'I swing my sword'. That wasn't even true in my 3e group, and certainly is not true in 4e. I don't think that Karinsdad et al. are trying to say that the current power system is bad for fighters, they are trying to say it is bad for Wizards and some other classes. I would not modify the fighter powers at this point, but I would consider overhauling some other classes, such as wizards. Giving them a few spectacular dailies that can do more than just a standard power seems within balance and flavor. A few real illusions and charms would be nice too. I didn't mind that wizards turns took longer in 3e, it gave the combat flavor. The fighters at my table didn't mind, because they knew that on their turn they would be cleaving through another 1 or 2 enemies. As long as every player feels they are contributing, I don't mind if the wizards turns are sometimes the longest and most showy at the table. The game wouldn't be [I]Dungeons and Dragons[/I] if it didn't have its [I]Wizards and Warriors[/I]. [/QUOTE]
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