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What direction should 5th edition take?
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<blockquote data-quote="KarinsDad" data-source="post: 4929311" data-attributes="member: 2011"><p>Paraphrasing is when you basically state what the other person stated.</p><p></p><p>I said:</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>Homogenous does not necessarily mean identical and hence totally meaningless. It means similar and hence repetitive between classes. So, please don't say that I meant meaningless when I meant nothing of the sort.</p><p></p><p></p><p>The homogenous aspect is that:</p><p></p><p>1) All PCs get basically the same number of same type powers.</p><p>2) The powers often do damage and some minor effect.</p><p>3) The minor effects often result in a similar overall game result (i.e. debuff to defense ~= buff to attack ~= shift to flank foe ~= shift foe into flank).</p><p>4) Each PC uses the same old At Will and Encounter powers day in and day out for levels on end with little variation. There is limited versatility.</p><p></p><p>The non-homogenous aspect is that:</p><p></p><p>1) Some classes do more ranged attacks, some do more melee.</p><p>2) Some classes do more area effect attacks, some do more solo attacks.</p><p>3) Some classes do different types of conditions, some do the same types.</p><p></p><p>But these non-homogenous aspects are in most versions of DND. Sure, there are a few different conditions in 4E like bloodied, but that's not that special.</p><p></p><p></p><p>Another example of homogenous effects. The Druid hits a foe with power that causes damage if the foe does not moves. The Fighter hits a foe with a mark. If the foe moves, the Fighter might do damage to him. If the foe does not move, the Druid damages him. For all intents and purposes, these effects are the similar. One causes damage if the foe moves, one if he does not.</p><p></p><p>Is this COOL that the Druid can cause damage if the foe does not move. Not really. It's damage. It's just another way of doing damage. In fact, it is merely a game mechanic added in to add another game mechanic. There is no real nice flavor there. Yeah, the foe might decide to stay put and hence it can affect the foe's actions, but meh. Where's the beef? Where's the cool factor? And why is this not overly repetitive after being used for 100 straight encounters?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4929311, member: 2011"] Paraphrasing is when you basically state what the other person stated. I said: and Homogenous does not necessarily mean identical and hence totally meaningless. It means similar and hence repetitive between classes. So, please don't say that I meant meaningless when I meant nothing of the sort. The homogenous aspect is that: 1) All PCs get basically the same number of same type powers. 2) The powers often do damage and some minor effect. 3) The minor effects often result in a similar overall game result (i.e. debuff to defense ~= buff to attack ~= shift to flank foe ~= shift foe into flank). 4) Each PC uses the same old At Will and Encounter powers day in and day out for levels on end with little variation. There is limited versatility. The non-homogenous aspect is that: 1) Some classes do more ranged attacks, some do more melee. 2) Some classes do more area effect attacks, some do more solo attacks. 3) Some classes do different types of conditions, some do the same types. But these non-homogenous aspects are in most versions of DND. Sure, there are a few different conditions in 4E like bloodied, but that's not that special. Another example of homogenous effects. The Druid hits a foe with power that causes damage if the foe does not moves. The Fighter hits a foe with a mark. If the foe moves, the Fighter might do damage to him. If the foe does not move, the Druid damages him. For all intents and purposes, these effects are the similar. One causes damage if the foe moves, one if he does not. Is this COOL that the Druid can cause damage if the foe does not move. Not really. It's damage. It's just another way of doing damage. In fact, it is merely a game mechanic added in to add another game mechanic. There is no real nice flavor there. Yeah, the foe might decide to stay put and hence it can affect the foe's actions, but meh. Where's the beef? Where's the cool factor? And why is this not overly repetitive after being used for 100 straight encounters? [/QUOTE]
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