Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4929524" data-attributes="member: 2011"><p>Does this seem reasonable to you?</p><p></p><p></p><p>And for me, it is not the number of options at any point in time. I really have no problem with that. I'm 6th level, I have 8 options during a given round of combat.</p><p></p><p>It's the overall restrictions on the use and acquisition of those options. I really feel handcuffed as a player.</p><p></p><p>Want to cast Fly on the Fighter as a Wizard? Sorry, you cannot do that. But an Invoker can do it at level 22.</p><p></p><p>Want to cast Fly as a Wizard more than once per day?</p><p></p><p>Want to cast Fly at the same time you cast Stoneskin? Sorry, you cannot do that until much higher level and you have to restrict your choice of spells in some other way to do this.</p><p></p><p>Want to fly and be a Warlock? Yes, you can do this for an entire round at level 16 with your highest level power. Woo Hoo! More than a round at level 22. Let me get this straight. I'm a level 21 Demigod Warlock, but I cannot find a way to cross country fly?</p><p></p><p>Want to Fly and be a Sorcerer? Well, you cannot fly for long, but you can fly on average more than half of the rounds for short distances and there are many many fly options for you.</p><p></p><p>And how come a Sorcerer can fly at level 2 and allow an ally to fly at level 2 whereas most other Arcane classes have to wait until level 16? How is that balanced?</p><p></p><p>If you are a Scion of Arkhosia, you can effectively hop.</p><p></p><p></p><p>I consider this inferior design. Flight is part and parcel of every FRPG out there except 4E DND.</p><p></p><p>Player: "Let's fly to avoid the combat."</p><p>DM: "Sorry, the rules do not allow that."</p><p></p><p></p><p>I really don't get it. A first level Eladrin can often Teleport out of melee range, so it shouldn't be a "the PC is out of range of melee attacks" issue. I don't understand the rationale behind the nerfs in this case.</p><p></p><p></p><p>So yes, unnerfing some 4E spells would be great. They threw the baby out with the bath water.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4929524, member: 2011"] Does this seem reasonable to you? And for me, it is not the number of options at any point in time. I really have no problem with that. I'm 6th level, I have 8 options during a given round of combat. It's the overall restrictions on the use and acquisition of those options. I really feel handcuffed as a player. Want to cast Fly on the Fighter as a Wizard? Sorry, you cannot do that. But an Invoker can do it at level 22. Want to cast Fly as a Wizard more than once per day? Want to cast Fly at the same time you cast Stoneskin? Sorry, you cannot do that until much higher level and you have to restrict your choice of spells in some other way to do this. Want to fly and be a Warlock? Yes, you can do this for an entire round at level 16 with your highest level power. Woo Hoo! More than a round at level 22. Let me get this straight. I'm a level 21 Demigod Warlock, but I cannot find a way to cross country fly? Want to Fly and be a Sorcerer? Well, you cannot fly for long, but you can fly on average more than half of the rounds for short distances and there are many many fly options for you. And how come a Sorcerer can fly at level 2 and allow an ally to fly at level 2 whereas most other Arcane classes have to wait until level 16? How is that balanced? If you are a Scion of Arkhosia, you can effectively hop. I consider this inferior design. Flight is part and parcel of every FRPG out there except 4E DND. Player: "Let's fly to avoid the combat." DM: "Sorry, the rules do not allow that." I really don't get it. A first level Eladrin can often Teleport out of melee range, so it shouldn't be a "the PC is out of range of melee attacks" issue. I don't understand the rationale behind the nerfs in this case. So yes, unnerfing some 4E spells would be great. They threw the baby out with the bath water. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
Top