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What direction should 5th edition take?
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<blockquote data-quote="billd91" data-source="post: 4930449" data-attributes="member: 3400"><p>I can think of a few things that I would like to see as an alternative to the 4e way of doing things. </p><p></p><p>I like martial encounter powers. Tricks you can pull once on an opponent before they're wise to it. But I dislike the idea of martial dailies. Conceptually, I think they exist in a no-man's land between established trick and tiring perfect move. I'd rather continue on with characters having a stable of tricks to pull but with each of these encounter power tricks having a "daily" version built in that does extra, level-based damage. Then I'd have each character have a pool of daily uses they can burn on any encounter power they have. Maybe they use one of their daily uses to get the daily level effect of Blinding Barrage in one fight, maybe their pull it again in another fight and, because it's a particularly tough fight, pull off a daily level Bait and Switch. Then, having burned off all of their daily uses, they no longer have the energy to do it again until they get an extended rest.</p><p></p><p>I would also strip particular fighting style powers away from being wedded to classes. Want a fighter who fights like a swashbuckler without having to take the rogue class? Great. Take the fighter class with his class skills and take the Light Weapon/Fencing tree of martial exploits. Want to use a great axe but also be a great hunter (with hunter's quarry)? Take the ranger class with a Heavy Weapon/Cleaver tree of martial exploits.</p></blockquote><p></p>
[QUOTE="billd91, post: 4930449, member: 3400"] I can think of a few things that I would like to see as an alternative to the 4e way of doing things. I like martial encounter powers. Tricks you can pull once on an opponent before they're wise to it. But I dislike the idea of martial dailies. Conceptually, I think they exist in a no-man's land between established trick and tiring perfect move. I'd rather continue on with characters having a stable of tricks to pull but with each of these encounter power tricks having a "daily" version built in that does extra, level-based damage. Then I'd have each character have a pool of daily uses they can burn on any encounter power they have. Maybe they use one of their daily uses to get the daily level effect of Blinding Barrage in one fight, maybe their pull it again in another fight and, because it's a particularly tough fight, pull off a daily level Bait and Switch. Then, having burned off all of their daily uses, they no longer have the energy to do it again until they get an extended rest. I would also strip particular fighting style powers away from being wedded to classes. Want a fighter who fights like a swashbuckler without having to take the rogue class? Great. Take the fighter class with his class skills and take the Light Weapon/Fencing tree of martial exploits. Want to use a great axe but also be a great hunter (with hunter's quarry)? Take the ranger class with a Heavy Weapon/Cleaver tree of martial exploits. [/QUOTE]
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What direction should 5th edition take?
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