Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 4931192" data-attributes="member: 82504"><p>Sure seemed like it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> --- </p><p></p><p>The word Damage I think is misleading... </p><p>If they called it hit point loss and if we had a wound system to help point out hit point loss caused by many of these powers are not wounds in a normal sense, it would have a positive effect on the visualization. And some of the effects could/should always be seen as one form of hp loss like the inducing fatigue I mentioned in my sleeping beauty (fatiguing sleep) spell i postulated.</p><p></p><p>If hit points represented something less abstract/vague it would make sense for far fewer spells to induce or cause their loss.(how many many effects does my luck not try to defend me from??)</p><p> </p><p>Note that hitpoints being vague created issues in visualization is something people came to when playing D&D 1.0.... not something new. I think that hitpoints are now truer to form ... in that there definition and in game effects are a closer match now than they were before... but given the definition over laps many things (most of which are very reasonable to recover in just a short time)</p><p></p><p> </p><p></p><p>Sound ok, but lets look a little closer... at say that knockout spell... easiest to analyse since its goal is close to identical as that of normal attacks.</p><p></p><p>Against a level 2 solo it would be equivalent potency of an attack causing 92 points of hp loss. (sounds like an aweful lot and that is to do a level 2)</p><p>and a level 2 elite its like 28 to 43 hp of effectiveness.. OK and dropping down to a level 2 standard monster 15 - 24 hps.... now we are talking business </p><p></p><p>Not an unreasonable ammount of effect for a sorceror/warlock level 1 encounter power ...(They are strikers not a controllers but this spells action is actually a striker function no matter what its special effects)</p><p></p><p>I could adjust the adversaries and give them appropriate defenses like 5 points better defense (just for use against these absolute save or die effects - even if tied to bloodied state - it is what it is) for elites and that plus an extra defense roll against it for the solos.</p><p></p><p>Now your knockout spell could be a level 1 encounter spell of a Warlock or Sorceror... they specialize in this ... or a level 5 daily Wizard spell.</p><p></p><p>Hmmm... but I think I think I like Phantasmal Assailant better</p><p>which might completely disable that bloodied standard 2nd level opponent... his completely disabled state at zero hitpoints I would describe as eyes wide open in a state of permanent nightmare or maybe clawing eyes out by self(npc only) with mind completely gone in general oblivious to all attacks.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4931192, member: 82504"] Sure seemed like it... :D --- The word Damage I think is misleading... If they called it hit point loss and if we had a wound system to help point out hit point loss caused by many of these powers are not wounds in a normal sense, it would have a positive effect on the visualization. And some of the effects could/should always be seen as one form of hp loss like the inducing fatigue I mentioned in my sleeping beauty (fatiguing sleep) spell i postulated. If hit points represented something less abstract/vague it would make sense for far fewer spells to induce or cause their loss.(how many many effects does my luck not try to defend me from??) Note that hitpoints being vague created issues in visualization is something people came to when playing D&D 1.0.... not something new. I think that hitpoints are now truer to form ... in that there definition and in game effects are a closer match now than they were before... but given the definition over laps many things (most of which are very reasonable to recover in just a short time) Sound ok, but lets look a little closer... at say that knockout spell... easiest to analyse since its goal is close to identical as that of normal attacks. Against a level 2 solo it would be equivalent potency of an attack causing 92 points of hp loss. (sounds like an aweful lot and that is to do a level 2) and a level 2 elite its like 28 to 43 hp of effectiveness.. OK and dropping down to a level 2 standard monster 15 - 24 hps.... now we are talking business Not an unreasonable ammount of effect for a sorceror/warlock level 1 encounter power ...(They are strikers not a controllers but this spells action is actually a striker function no matter what its special effects) I could adjust the adversaries and give them appropriate defenses like 5 points better defense (just for use against these absolute save or die effects - even if tied to bloodied state - it is what it is) for elites and that plus an extra defense roll against it for the solos. Now your knockout spell could be a level 1 encounter spell of a Warlock or Sorceror... they specialize in this ... or a level 5 daily Wizard spell. Hmmm... but I think I think I like Phantasmal Assailant better which might completely disable that bloodied standard 2nd level opponent... his completely disabled state at zero hitpoints I would describe as eyes wide open in a state of permanent nightmare or maybe clawing eyes out by self(npc only) with mind completely gone in general oblivious to all attacks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What direction should 5th edition take?
Top