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What direction should 5th edition take?
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<blockquote data-quote="Garthanos" data-source="post: 4931346" data-attributes="member: 82504"><p>Thanks... but I do want to mention an idea I had for bringing it a bit under control... Alll the race and background skill boosts and skill focus , change those to +1 per tier. Well atleast it would give scaling so it wasnt so heavily front loaded. I like the usefulness and my having bloodiably minions is partly to enable its use against them... (enter in to a fight some of the minions may even already count as bloodied) </p><p></p><p>Ever wonder why the bad guys tell speeches to there minions?</p><p></p><p></p><p></p><p>Well lets see one action to clear all his minions that can stop the cdg and make the big bad subject to a CDG... its not completely by passing his luck... because his is bloodied.</p><p></p><p></p><p>I call it balancing on a teeter totter ;-) a couple die rolls (which can be hacked by compounding abilities - see orb wizard hacking) versus many more... Lets say you get the probabilities figured out perfectly and prevent them from being tweaked in to an unreasonable state...(sounds like a lot of work)... Now the odds of it working are suitably low versus odds of a wasted daily.... wasted dailies are typically considered un fun... so now the character takes an ability who's most likely effect when its most useful is it does nothing at all.</p><p></p><p>And as I said even if you get the odds right - you are still saying... </p><p>picture it now... "Hey you know it doesnt matter if you have 400 points of luck and skill and energy left you just went down ... your luck and skill and energy just failed you entirely .... sigh life sucks and then you die. -- That evil monk has some wicked touch attack. (just to point out it isn't only wizards with this kind of evil).</p><p></p><p>Critical hits are bad enough ;p, charopt boards run away run away ;(</p><p></p><p></p><p></p><p>Well the barbarian in our group is a tough guy hero every attack doing hitpoints gets him a scratch or a minor bruise... </p><p></p><p>and the Skilled warden type breaks a sweat and yes gets first hit around the time of being bloodied</p><p></p><p>And the Halfling is almost entirely a luck monster.. plus morale he freaks out when an attack gets close... even a ongoing damage is him going through second guessing why he is in the fight and similar psychological effects, heal checks are sometimes psycho therapy ;-)</p><p></p><p></p><p>You certainly got that right.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4931346, member: 82504"] Thanks... but I do want to mention an idea I had for bringing it a bit under control... Alll the race and background skill boosts and skill focus , change those to +1 per tier. Well atleast it would give scaling so it wasnt so heavily front loaded. I like the usefulness and my having bloodiably minions is partly to enable its use against them... (enter in to a fight some of the minions may even already count as bloodied) Ever wonder why the bad guys tell speeches to there minions? Well lets see one action to clear all his minions that can stop the cdg and make the big bad subject to a CDG... its not completely by passing his luck... because his is bloodied. I call it balancing on a teeter totter ;-) a couple die rolls (which can be hacked by compounding abilities - see orb wizard hacking) versus many more... Lets say you get the probabilities figured out perfectly and prevent them from being tweaked in to an unreasonable state...(sounds like a lot of work)... Now the odds of it working are suitably low versus odds of a wasted daily.... wasted dailies are typically considered un fun... so now the character takes an ability who's most likely effect when its most useful is it does nothing at all. And as I said even if you get the odds right - you are still saying... picture it now... "Hey you know it doesnt matter if you have 400 points of luck and skill and energy left you just went down ... your luck and skill and energy just failed you entirely .... sigh life sucks and then you die. -- That evil monk has some wicked touch attack. (just to point out it isn't only wizards with this kind of evil). Critical hits are bad enough ;p, charopt boards run away run away ;( Well the barbarian in our group is a tough guy hero every attack doing hitpoints gets him a scratch or a minor bruise... and the Skilled warden type breaks a sweat and yes gets first hit around the time of being bloodied And the Halfling is almost entirely a luck monster.. plus morale he freaks out when an attack gets close... even a ongoing damage is him going through second guessing why he is in the fight and similar psychological effects, heal checks are sometimes psycho therapy ;-) You certainly got that right. [/QUOTE]
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