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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="MNblockhead" data-source="post: 7496284" data-attributes="member: 6796661"><p>I've read many threads on what makes a good DM, DM pitfalls, and, most recently, <a href="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do" target="_blank">the "worst" </a><a href="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do" target="_blank">thin</a>g<a href="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do" target="_blank"> a DM can do</a>. These threads often have many posts with hyperbolic language about how the poster would walk out on any DM who does X. In some cases, such as abusive behavior, I can understand leaving the group and even walking out mid-session. But in many cases, the walk-out worthy behavior is something like "rail-roading", calling for perception checks before asking what the PCs are doing, or not using a DM screen. Really?!</p><p></p><p>So, a more interesting question to me is what real-life behavior has led you or a player you know to *ACTUTALLY* leave a game. In particular, I'm interested in game-specific behavior. Obviously, abuse, poor hygiene, or lack of social skills might drive you away from a game, just as they would in other social situations. But what game style, rulings, cheating, game behavior, use of or lack of game aids, and other game-related behavior on the part of a DM has actually led to you leaving a game. </p><p></p><p>I'll start. Difficulty communicating about schedules. Showing up to play only to find out that the game has been canceled with no warning--if that happens to many times, I stop going. This has always been a DM running games at FLGS. I guess they just assume that you'll be hanging out at the store and not both to consider that you arrange your schedule and rush from work, fighting rush-hour traffic to make the game on time.</p><p></p><p>I know that scheduling etiquette is not game specific, but I can't think of any game style, homebrew rule, or ruling that has caused me to leave a game. I pretty much go with the flow and can find enjoyment with all kinds of DM styles.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 7496284, member: 6796661"] I've read many threads on what makes a good DM, DM pitfalls, and, most recently, [URL="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do"]the "worst" [/URL][URL="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do"]thin[/URL]g[URL="http://www.enworld.org/forum/showthread.php?653553-Burning-Questions-What-s-the-Worst-Thing-a-DM-Can-Do"] a DM can do[/URL]. These threads often have many posts with hyperbolic language about how the poster would walk out on any DM who does X. In some cases, such as abusive behavior, I can understand leaving the group and even walking out mid-session. But in many cases, the walk-out worthy behavior is something like "rail-roading", calling for perception checks before asking what the PCs are doing, or not using a DM screen. Really?! So, a more interesting question to me is what real-life behavior has led you or a player you know to *ACTUTALLY* leave a game. In particular, I'm interested in game-specific behavior. Obviously, abuse, poor hygiene, or lack of social skills might drive you away from a game, just as they would in other social situations. But what game style, rulings, cheating, game behavior, use of or lack of game aids, and other game-related behavior on the part of a DM has actually led to you leaving a game. I'll start. Difficulty communicating about schedules. Showing up to play only to find out that the game has been canceled with no warning--if that happens to many times, I stop going. This has always been a DM running games at FLGS. I guess they just assume that you'll be hanging out at the store and not both to consider that you arrange your schedule and rush from work, fighting rush-hour traffic to make the game on time. I know that scheduling etiquette is not game specific, but I can't think of any game style, homebrew rule, or ruling that has caused me to leave a game. I pretty much go with the flow and can find enjoyment with all kinds of DM styles. [/QUOTE]
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