Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 7496321" data-attributes="member: 23935"><p>I am a fiirm believer that no gaming is better than bad gaming. I've left a lot of games over the decades.</p><p></p><p>I left games over DM restrictions that made no sense. For example, one game of 1e, I created a Magic-User as did a second player. We each got some interesting spells and wanted to trade with each other. The DM said we couldn't; apparently he wanted our spell lists to remain unique so our PCs were distinct. So I left.</p><p></p><p>I left games when it became obvious the DM was interested in playing my character. "Your character wouldn't do that." is a sure sign I'm leaving.</p><p></p><p>I left games when the DM was obviously not into running. Cancelling with limited notice, getting started very late, obviously unprepped and unprepared to run when games actually went ahead.</p><p></p><p>I left games over DM behaviour towards the players. I've seen both blatant favortism and antagonism and abandoned games for both.</p><p></p><p>I left games when player-to-player animosity got too much whether I was personally involved or not.</p><p></p><p>I left games over bait-and-switch campaign alterations. For example, one game I started was sold as a <em>Traveler</em>-esque game using Hero system rules. About 5 sessions in, the universe was destroyed and the PCs ended up in <em>Chivalry and Sorcery</em>. Another was an <em>Aftermath</em> campaign sold as the PCs were sailing up the Mississippi delta. About 10ish sessions in we discovered the PCs were in a dome on a <em>Starlost</em> style generation ship which invalidated a couple of backstories (the dome was 20ish miles across and one PC was a fighter pilot from California).</p><p></p><p>I left games when the house rules and rulings in play changed wildly from session to session without obvious reason or notification.</p><p></p><p>I left games over undisclosed but material house rules that substantialy impacted my character and its future development. Upon disclosure I ask myself if I would have joined the campaign if it had been disclosed at the start and if the answer is no, I leave.</p><p></p><p>I left a game when the colour of the game started to veer wildly away from PG-13. I don't want to paticipate in group phone-sex or torture porn, thanks.</p><p></p><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">Mostly I DM. I don't do or tolerate any of the above in my games.</span></span></p> <p style="text-align: left"></p></blockquote><p></p>
[QUOTE="Nagol, post: 7496321, member: 23935"] I am a fiirm believer that no gaming is better than bad gaming. I've left a lot of games over the decades. I left games over DM restrictions that made no sense. For example, one game of 1e, I created a Magic-User as did a second player. We each got some interesting spells and wanted to trade with each other. The DM said we couldn't; apparently he wanted our spell lists to remain unique so our PCs were distinct. So I left. I left games when it became obvious the DM was interested in playing my character. "Your character wouldn't do that." is a sure sign I'm leaving. I left games when the DM was obviously not into running. Cancelling with limited notice, getting started very late, obviously unprepped and unprepared to run when games actually went ahead. I left games over DM behaviour towards the players. I've seen both blatant favortism and antagonism and abandoned games for both. I left games when player-to-player animosity got too much whether I was personally involved or not. I left games over bait-and-switch campaign alterations. For example, one game I started was sold as a [I]Traveler[/I]-esque game using Hero system rules. About 5 sessions in, the universe was destroyed and the PCs ended up in [I]Chivalry and Sorcery[/I]. Another was an [I]Aftermath[/I] campaign sold as the PCs were sailing up the Mississippi delta. About 10ish sessions in we discovered the PCs were in a dome on a [I]Starlost[/I] style generation ship which invalidated a couple of backstories (the dome was 20ish miles across and one PC was a fighter pilot from California). I left games when the house rules and rulings in play changed wildly from session to session without obvious reason or notification. I left games over undisclosed but material house rules that substantialy impacted my character and its future development. Upon disclosure I ask myself if I would have joined the campaign if it had been disclosed at the start and if the answer is no, I leave. I left a game when the colour of the game started to veer wildly away from PG-13. I don't want to paticipate in group phone-sex or torture porn, thanks. [LEFT][COLOR=#222222][FONT=Verdana]Mostly I DM. I don't do or tolerate any of the above in my games.[/FONT][/COLOR] [COLOR=#222222][FONT=Verdana][/FONT][/COLOR][/LEFT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top