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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="MarkB" data-source="post: 7496325" data-attributes="member: 40176"><p>The only game I've left recently was due to a combination of railroading and favouritism. We were playing a zombie apocalypse game where we initially were heading towards an army base - but after things hotted up in that direction we decided we were better off changing course, and finding a nice inaccessible island to hole up on. So the GM had a bunch of army helicopters catch up with us, despite the fact that they had no clue where we were, on the flimsy grounds that one of the PCs had useful medical experience and could help them with research.</p><p></p><p>So we got taken to the base anyway, and the medic PC was immediately put to work on interesting classified research, while everyone else was locked out of anywhere important and put to work doing menial camp-building labour that was just as boring out-of-character as it was for our PCs. And that was the rest of the session - another three hours mostly focused on one player, occasionally cutting back to us to check how we were getting on at putting up tents and digging latrines.</p></blockquote><p></p>
[QUOTE="MarkB, post: 7496325, member: 40176"] The only game I've left recently was due to a combination of railroading and favouritism. We were playing a zombie apocalypse game where we initially were heading towards an army base - but after things hotted up in that direction we decided we were better off changing course, and finding a nice inaccessible island to hole up on. So the GM had a bunch of army helicopters catch up with us, despite the fact that they had no clue where we were, on the flimsy grounds that one of the PCs had useful medical experience and could help them with research. So we got taken to the base anyway, and the medic PC was immediately put to work on interesting classified research, while everyone else was locked out of anywhere important and put to work doing menial camp-building labour that was just as boring out-of-character as it was for our PCs. And that was the rest of the session - another three hours mostly focused on one player, occasionally cutting back to us to check how we were getting on at putting up tents and digging latrines. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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