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General Tabletop Discussion
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What DM flaw has caused you to actually leave a game?
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<blockquote data-quote="Oofta" data-source="post: 7496333" data-attributes="member: 6801845"><p>A few things will cause me to leave a campaign, but I think it basically comes down to style, especially if it's not broadcast ahead of time. For example, one campaign was a "joke" campaign. By someone who thought he was hilarious when he really wasn't. For example we go into a nearby town to get supplies and ask a guy his name. His name is Bob. Then his wife joins him her name is Bob as well. Yep. We had just discovered Bobtown where everyone was called Bob. This guy cracked himself up.</p><p></p><p>In another case, it was obvious everyone else was running an evil PC. Which is fine - if I ever wanted to play in that kind of campaign. I don't and wasn't interested. Could have saved some time if they had just let us know up front.</p><p></p><p>The rules are the rules kind of guy. Especially bad house rules. Like the guy that loved his critical hit/miss charts. Fun thing like the enemy rolls a 20, you lose a limb. Possibly your head based on a 6 sided dice that had different body parts on it. Apparently every enemy had light sabers. Roll a 1? If you were lucky you just dropped your weapon or accidentally threw it across the room. If not, it shattered even if magical.</p><p></p><p>You will have my kind of fun guy. Had a DM who thought rolling for stats was the only way to go. We asked if we could use point buy he said no. Then my wife rolled poorly (a single 14, a couple of 10's, everything else much lower) while someone else at the table rolled multiple 18s, nothing below a 14. She asked if she could reroll or use point buy. Nope. Had to play that character because it was "fun". It's fine if everyone likes this style of play.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7496333, member: 6801845"] A few things will cause me to leave a campaign, but I think it basically comes down to style, especially if it's not broadcast ahead of time. For example, one campaign was a "joke" campaign. By someone who thought he was hilarious when he really wasn't. For example we go into a nearby town to get supplies and ask a guy his name. His name is Bob. Then his wife joins him her name is Bob as well. Yep. We had just discovered Bobtown where everyone was called Bob. This guy cracked himself up. In another case, it was obvious everyone else was running an evil PC. Which is fine - if I ever wanted to play in that kind of campaign. I don't and wasn't interested. Could have saved some time if they had just let us know up front. The rules are the rules kind of guy. Especially bad house rules. Like the guy that loved his critical hit/miss charts. Fun thing like the enemy rolls a 20, you lose a limb. Possibly your head based on a 6 sided dice that had different body parts on it. Apparently every enemy had light sabers. Roll a 1? If you were lucky you just dropped your weapon or accidentally threw it across the room. If not, it shattered even if magical. You will have my kind of fun guy. Had a DM who thought rolling for stats was the only way to go. We asked if we could use point buy he said no. Then my wife rolled poorly (a single 14, a couple of 10's, everything else much lower) while someone else at the table rolled multiple 18s, nothing below a 14. She asked if she could reroll or use point buy. Nope. Had to play that character because it was "fun". It's fine if everyone likes this style of play. [/QUOTE]
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What DM flaw has caused you to actually leave a game?
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