Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="billd91" data-source="post: 7496743" data-attributes="member: 3400"><p>I tend to ditch out of games more because of other players than the GM, but I also don't usually ditch out of face to face games, mostly just online where your likelihood of knowing the other players or GM is slim. And ultimately ditching is usually because of style differences.</p><p></p><p>I once ditched out of an online Traveller game because the GM was having us roll <strong>for... everything</strong>. We were had crashed on an icy planet with a corrosive atmosphere and had to refuel. I was playing an engineer and between me and the other players had come up with using a probe to bring ice back to the ship to refine into hydrogen gas. This was going to take something like 72+ trips to get sufficient fuel. The GM was having us roll for every one - and each one involved multiple skill checks. The fateful, hazardous failed check was pretty likely to come and do so more than once. Plus, it was simply a waste of time. Sure, the rules may have implied that each could be a separate check, but, honestly? Who <strong>does</strong> that? Someone with no sense of pacing or the patience of his players.</p><p></p><p>That said, there are few absolute deal-breakers, but a number of red flags. These include:</p><p>* being overly pedantic with the rules (such as rolling for everything when it's not serving anything useful)</p><p>* loot division based on dividing up the cash and then buying the items out of it based on their value (I <strong>detest</strong> that method)</p><p>* blatant favoritism</p><p></p><p>I'll ultimately put up with a lot more face to face than I will online, usually because the problems I've encountered have never been as extreme face to face as they have been online. I'm not entirely sure why. I'd like to think it's because, in a face to face environment, we manage to communicate better on multiple levels so the misunderstandings are less likely to get out of control. But I'm not sure that's true. It may be simply because the population of people who game online has a higher proportion of goons unable to find a decent face to face game...</p></blockquote><p></p>
[QUOTE="billd91, post: 7496743, member: 3400"] I tend to ditch out of games more because of other players than the GM, but I also don't usually ditch out of face to face games, mostly just online where your likelihood of knowing the other players or GM is slim. And ultimately ditching is usually because of style differences. I once ditched out of an online Traveller game because the GM was having us roll [b]for... everything[/b]. We were had crashed on an icy planet with a corrosive atmosphere and had to refuel. I was playing an engineer and between me and the other players had come up with using a probe to bring ice back to the ship to refine into hydrogen gas. This was going to take something like 72+ trips to get sufficient fuel. The GM was having us roll for every one - and each one involved multiple skill checks. The fateful, hazardous failed check was pretty likely to come and do so more than once. Plus, it was simply a waste of time. Sure, the rules may have implied that each could be a separate check, but, honestly? Who [b]does[/b] that? Someone with no sense of pacing or the patience of his players. That said, there are few absolute deal-breakers, but a number of red flags. These include: * being overly pedantic with the rules (such as rolling for everything when it's not serving anything useful) * loot division based on dividing up the cash and then buying the items out of it based on their value (I [b]detest[/b] that method) * blatant favoritism I'll ultimately put up with a lot more face to face than I will online, usually because the problems I've encountered have never been as extreme face to face as they have been online. I'm not entirely sure why. I'd like to think it's because, in a face to face environment, we manage to communicate better on multiple levels so the misunderstandings are less likely to get out of control. But I'm not sure that's true. It may be simply because the population of people who game online has a higher proportion of goons unable to find a decent face to face game... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What DM flaw has caused you to actually leave a game?
Top